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Re: [HOE] Dixie Arms M2011A underpowered?



> I'd have the character make a Strength check at 9, maybe even 11. They
> miss, they take a wound to their arm as their wrist breaks. I wouldn't
> allow double-taps on it either. If you do, give them a huge recoil
> penalty [like -4 and then another -4 on the Strength roll.]
> 
> I would take it that the manitou could close up small stress fractures
> quickly. Not so much as healing a wound, but more like preventing one
> from happening. 

I was thinking that maybe just anyone with less than a Xd12 strength has
to make the roll (really strong types can handle the kick). I would
probably just do wind though (it hurts like hell, but can't actually break
your arm).

- Theo McGuckin, an obedient lackey licking the soft leather boot of High
Energy Particle Physics.