[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Some odd junker questions
>Alright, I was fooling around with my junker player today and we
>had some odd questions:
>
>* Should he want to (he knows better, but whether that is
>permanent I don't know) build something of a robot-suit, somewhat
>Battletech like, what power(s) would he use? I'd say that he uses
>Locomotion with legs to make it able to move, agility to give it
>arms, gunsmith/flash gordon to give it the other type of arms,
>armor to armor it (duh), shield for shield (duh), and then
>allocate about 100 slots for the method for him to get into it
>and sit during the use of it.
I know this doesn't help you now, but I think there a Power Armor junker
power coming out in the Dever supplement... whenever that's released.
-Evil Marshal Mayfield
---------------------------
Zombie: The Final Frontier
The Hell's Burrow- http://www.geocities.com/hellsburrow
The Hell's Bunker- http://www.geocities.com/hellsbunker