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Re: [HOE] Werewolf and Campaign Names



Lets see, first there was "The bounty Hunters" (WW) revolved around 2 bounty
hunters who had the best dern backgrounds I have ever read.
then came "To The Maze" (WW) a group of people who are heading towards the maze,
but just can't seem to get there... or even to catch a break.
"The Wanderers" (WW) is about a guy and a girl who are wandering the west
looking for someone, but keep finding trouble instead
"Munchkins from Hell (on earth)" (HOE) is an overpowered, but fun campaign that
I started to occupy our time while we waited for our regular HOE marshal (who
always runs late) to show up.  The characters are a bit extreme... super-soldier
cyborg (who doesn't know he's a cyborg), super-soldier syker, and a soon to be
harrowed junker/huckster.  Oh, and they ALL have big britches... but it's been a
blast.


Any ways, I can't wait to see some more campaign names, a couple of the ones I
have read have been givin me ideas.

--D
"Hey, look, a black hat camp"
"how many does it look like"
"ehh, 20-25"
"25 of them, two of us, we can take 'em"

hehe, should have seen their faces when the Automations came through the wall.


Ashley Smith wrote:

> On a completely unrelated note - campaign names.  You gave your
> proto-campaign a name.  Matt Steflik has named his HoE game "Razin' Arizona"
> (which just cracks me up for some reason - I did love the movie).  My own
> Marshall gives names to some campaigns he feels proud of.
>
> I like campaign names.  They provide a context and a tone to the setting and
> give players a little clue about what type of game this is going to be.  How
> many other Marshalls do this?  And what's the name of your current campaign,
> or what would the name be?
>
> I don't think my Marshall's gone and named ours, but I've already cast my
> vote - Poor Impulse Control.