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Re: [HOE] Drain vs. G-ray, voltage and impedance.
In a message dated 6/11/01 11:28:38 PM Pacific Daylight Time,
toadpooka@juno.com writes:
> First, G-Rays aren't electricity, and that's the main reason a lot of
> people get confused when dealing with them. They act kind of like it,
> but they're a totally different sort of energy.
> If a cyborg jacks into a junker device, 1 point of their Drain is equal
> to 1 GR. But spirit fetters, soul taps and the like aren't well-designed
> to be battery chargers, which is why it takes so much time to charge a
> spirit capacitor. It simply takes more time. Likewise, you can't plug a
> junker device directly into a G-Ray collector and start sucking power;
> you can only charge a battery.
Sorry about the empty post. All things are contingent, and there is also
chaos.
This sounds good. But what about the massive inconsistensies in the abount of
Drain power and G-rays needed to power devices? Like the example I was
talking about previously- A Wolverine Power suit requires One G-ray per
minute, and it removes almost all penalties for movement(and in fact
increases your running pace) related with wearing a massive suit of armor, a
radio, and Night vision. All for one g-ray a minute. A cyborg would need 4
drain to operate the servos in Dreadnought armor, 2 drain for samson, 1 drain
for the radio, and one drain for the night vision. That's 8 drain, per five
seconds. meaning 96 drain per minute. One g-ray vs. 96 drain. I would ask if
a cyborg could buy power armor with his cyber gear, because it seems to have
it beat. and on top of that, the power armor is cheaper, and doesn't cut the
soul out of your body...
is that just the way it goes? Because it doesn't seems to work out.
Uriah, the crazy gamer.