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Re: [HOE] Movement/Recoil in Zero G
> I imagine this is something that will be covered in LC, but I'm looking
> for a _simple_ mechanic fix in the meantime on this issue. Can anyone
> recommend some mechanics to handle movement and the effects of recoil
> from weapon fire in a zero gravity environment? I've got some ideas,
> but would love to hear some input. Even a ref to how this is handled in
> another game system would be helpful. Thanks in advance! Shelter
> update forthcoming!
Well, in Alternity, zero-G is handeled by a skill roll... if you don't make the roll,
you get a hefty penalty. A very simple and easy system.
Marshal Ole I. Stene
--
oleingva@ifi.ntnu.no - ICQ #67957926
-Mors Principium Est-