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Re: [HOE] Movement/Recoil in Zero G




> I imagine this is something that will be covered in LC, but I'm looking
> for a _simple_ mechanic fix in the meantime on this issue.  Can anyone
> recommend some mechanics to handle movement and the effects of recoil
> from weapon fire in a zero gravity environment?  I've got some ideas,
> but would love to hear some input.  Even a ref to how this is handled in
> another game system would be helpful.  Thanks in advance!  Shelter
> update forthcoming!

Well, in Alternity, zero-G is handeled by a skill roll... if you don't make the roll,
you get a hefty penalty. A very simple and easy system.


Marshal Ole I. Stene
--
oleingva@ifi.ntnu.no - ICQ #67957926

             -Mors Principium Est-