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[HOE] Movement/Recoil in Zero G



I imagine this is something that will be covered in LC, but I'm looking
for a _simple_ mechanic fix in the meantime on this issue.  Can anyone
recommend some mechanics to handle movement and the effects of recoil
from weapon fire in a zero gravity environment?  I've got some ideas,
but would love to hear some input.  Even a ref to how this is handled in
another game system would be helpful.  Thanks in advance!  Shelter
update forthcoming!

Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik
"It's Just A Shot Away"