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Re: [HOE] Grenades (was Re: Combiners)



> Well, there's been talk about drawing an action card (possibly in secret
> by the Marshall) for sticks of Dynamite, since it's hard to tell just
> how fast a fuse will burn. You could do the same thing with grenades. 
>
> Once the grenade is thrown, draw an action card and keep it hidden from
> the players. It explodes on that card, or if that card has already been
> called, then it happens next round on that card.

That is exactly what we (I, the marshal, me me me :) do in our DL's
campaign. It works well and really gives the players the chance to make up
their mind as to whether they feel heroic or not. I usually allow a
demolition roll with each success and raise letting you draw another card
and pick the one you want it to go off on. But you can't tell anyone else.
 
To be honest we've been doing instant boom with grenades so far. It didn't
come up too much until we got thrown back into WWII. Now everyone is
chucking potato-mashers (or as we like to call them "das stickenboomen")
and they've been pretty much going off right away.

What if they just went off a fixed number of cards (say five) after the
one they're armed/thrown on (so a grenade thrown at jacks goes off on
sixes)?

Theo McGuckin - SysAdmin, JLab


	"Are you aware of how fast you were going?"
	"Actually I was taking those corners so fast I was afraid to take
	 my eyes off the road officer."