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[HOE] New Mundane Background: Action Hero (v2.0)




This is the next version:

MB: Action Hero (3 pts.)
	You don't know what it is about you, but your life is just one big
thrill-ride of an adventure! Everywhere you go, bullets are whizzing,
buildings are exploding, bodies are flying through the air... and the
women/men! They can't seem to get enough of you! Your friends just don't
get it. They don't understand the thrill of charging head-first, guns
blazing at the enemy then leaping through the air, killing two, landing at
the thirds feet with a roll and taking him down with a quick
knee-elbow-fist combo.
	Action Heros definitely bring an "over the top" feel to the game.
They can do things with guns that most average people can't even dream of.
And they always seem to be moving too. As one Action Hero put it: "Cover
is for wusses and nancy-boys." No ones heard from him in some time...
	Action Heros never suffer movement penalties to their actions
(like shooting). They can sprint, roll, dive and jump and still suffer no
penalties to their rolls. They get no bonuses, they just don't have to
take the penalties. Someone shooting AT an Action Hero suffers the normal
penalties.
	HtH is effected in one of two ways for Action Heros:
1. If the Action Hero has the edge Martial Arts Training (many do) then he
does not have to declare maneuvers before rolling to hit. Rather he can
roll, see the result and then decide if he wants to use a special move. He
gets no bonuses to the rolls.
2. If the Action Hero does not have the Martial Arts Training edge, then
he can learn maneuvers just as if he did. He gets a number of them equal
to his fightin':brawlin' skill. These manuevers tend to be a bit more
straight-forward though. A Flying Kick might be a simple Tackle instead,
for example.
	In order to take MB: Action Hero the character must have a minimum
Mien of 2d10. Whether the brooding loner with a dark past, or the handsome
leading lady that all the men fall over themselves for, the Action Hero
ALWAYS has a strong presence.
	The Action Hero also gets the following edges/hinderances: Insane
Bravado (see back of The Junkman Cometh), Heroic (naturally), Brave and
Big Britches. Note, unlike normal hinderances, where there is no penalty
for not playing them (you just don't get chips), the marshal should feel
free to penalize an Action Hero for not being Heroic and Impulsive (hey
you're getting a lot, you have to live up to the reputation). Action
Heroes who don't act like Action Heroes quickly find themselves losing
their special abilities...

How's that?
The last part about penalties for not playing hinderances should really
apply to all the mundane backgrounds, IMHO. Maybe it should be added to he
disclaimer at the top of the Gimme Shelter page as a general note?

Theo McGuckin - SysAdmin, JLab


	"I am a riddle, wrapped inside an enigma... and covered with
	 secret sauce."




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