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Re: [HOE] Running the perfect HOE-Campaign



In deffence of all doomies, all character clases are pokey when they want to
be ( given the right situation) the whole idea of roleplaying is
fun!!!!!!!!!!!  At the end of the day, as long as u r
happy and your players are happy, whats the problem!
 
    There's no doubt about that, but some character types are easier to munchkinize than others.  The crux of the problem I was having was that one of the characters was dominating combat, leaving the others out in the cold.  I tried to solve the problem by making the Doomsayer more of a target, but the player started to get bent out of shape because he felt like he was being singled out.  We talked about re-working the character a little bit to bring him more in line with the rest of the group, but I didn't like the way I felt about forcing a player to remake his character.  So I decided to restart the campaign and this time pay more attention to the character creation process.