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Re: [HOE] Deflections.



> > It doesn't make sense. He heard his partner's gun go off. Why would he
> > care where the bullet was headed? He was fighting someone else.
> 
> Part of his mind could have heard a sound indicative of the bad
> martial artist seizing the pearl.  He could have been preternaturally
> aware of the pullet coming toward him.  He could be heroicly lucky
> or, as Allan said, Fate could smile on him.

I give up. Let him grab the bullet. Let the templar deflect the attack.
Let (N)PCs dodge sniper attacks. Let the doomie not wear his robes
and not preach the Glow ('cause it can make things very inconvient for
him). Just let the rules apply equally to both sides. And above all else,
LET THIS THREAD DIE! ;b

> As a player, I've made a 22 horseback ridin' roll on 2d6+2 by sheer
> luck when trying to pluck another character out of danger, and as a
> Marshal I've driven players to chip the hell out of rolls (most
> commonly guts checks, it seems) - sometimes they succeed, sometimes
> not.

And you know what would have happened? The fu-ist he was fighting would
have thrown it right back at him. And then it would have turned into a
little ch'i pissing (can I say pissing on the list? Twice?) contest. I
just didn't feel like rolling all those dice, especially for a 3d6 bullet.
But I give up, you win. I'm tired. You've warn me down. You're right. I'm
wrong. Can I go to bed now? Please?

"There are four lights!" <---- bonus geek-points for the reference.

Theo McGuckin - SysAdmin, JLab


	A three-legged dog walked into an old west saloon and sidled up
	to the bartender saying, "I'm looking for the man that shot my
	paw."