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Re: [HOE] Headbanger Chips
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> It is the presence of this code that allows the use of Combine weapons. A
> Combine weapon taken out of storage and issued to a trooper becomes active,
> and begins a constant scan for the presence of headbanger chips. If unable to
> detect a live chip within two yards of itself for two minutes, the weapon
> self-destructs. **Weapons won't fire for non-chipped individuals. A new
> version of the weapon chip, the Mark II, only detonates the weapon if an
> unauthorized person attempts to use it. These chips are usually installed in
> weapons used in close quarters combat where the explosion of dead trooper's
> weapons might injure or kill other squad members. Unfortunately for
> Resistance members, there is no way to tell which chip is in a weapon until
> an unattended weapon either explodes or doesn't.**
So does this mean that Mark I chipped guns won't explode until two minutes
after they are out of range of live black hats?
Does it also mean that Mark I guns won't explode if a non-Black Hat picks
it up and pulls the trigger (if there is a leaving Black Hat in range or
the 2 minutes hasn't passed)? They just won't fire.
Theo McGuckin - SysAdmin, JLab
"I am so smart!"
"I am so smart!"
"S-M-R-T"
"I mean s-m-A-r-t!"