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RE: [HOE] harrowed and spirit fetter
The hinderance refered to is Unfettered, IIRC. UnLife's still good, just a
little crowded with the deader, his AI, and his Manitou all fighting for a
chance to drive...
However, if the fetter quits, the manitou goes away (dies or escapes I don't
recall) and this means the dead body ceases to function. So I'd play it
that if the junker fetter quits,even for a short time, the manitou gets away
and the character is done.
And the pre-war fetters didn't *HAVE* to have an AI, but all cyborgs except
the very first few had AIs in them -- powered by the fetter, but not an
integral part of it. Unless of course there's a bit in the book that
escaped me, about how the AI is needed by the fetter to keep it
monitored/tweaked for proper function. So while the AI isn't part of the
fetter, the fetter won't work without it. I don't remember that part, but I
forget a lot of stuff... That said, it would be totally evilly funny to
roleplay the introduction of the AI to it's new deader!
> -----Original Message-----
> From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net]On Behalf Of Ray
> C.
> Sent: Wednesday, November 28, 2001 6:12 PM
> To: hoe@gamerz.net
> Subject: Re: [HOE] harrowed and spirit fetter
>
<SNIP>
> So, getting one from Junkyard would be possible, but very hard, and very
> very expensive!!! Go kill your own 'Borg, much easier. :-)
>
> As for the "Failure" bit with the Junker Fetter... I can see one of two
> things happening:
>
> One is, that the Brainer is dead, draw 12, discard 2.
>
> Two is, the Manitou goes away ("FREE!!! I'M FREE!!!" *Runs into
> a pack of
> Wolf Spirits and gets ripped apart*), and the Brainer draws cards
> as if he
> was a Breather that just shuffled off the mortal coil (1 + Grit). He had
> been grabbed by one Manitou, why not another?
>
> Now, here's where I get nice and evil. (Hey, I'm a Deadlands
> Marshal, what
> else would I be???)...
>
> The Fetter is not tuned to it... If it's MORE powerful then afore, check
> the Cyborgs rulebook. I'm sure you can find the Hinderance that
> would fit
> this problem (Don't have book with me at moment, so cannot think
> of name.).
> If less powerful, you get one that has less power to run your gear
> (Bummer.). If of equal power, hey, you lucked out, the
> Junker-Tech uses the
> "Eh, it's close enough" bit, and everything is copesetic. If it's a
> "Legion", well... The fetter isn't good for anything but a bit of extra
> weight when you headbutt someone!!! :-)
>
> If the Waster doesn't draw a Joker for the Harrowed Draw...
> Well, noone is
> interested, sorry, and he gets to feed the worms and check out some
> poltigeist action. :-)
>
> Hope those ideas help.
>
> Ray.
>
> PS: Don't forget... Pre-war Fetters *MUST* have AIs!!! And
> they probably
> ain't too happy that they're stuck with someone else...
>
> "Dave... Where are you Dave???" "I'm not Dave, Mr.
> Voice-In-My-Head..."
> "If you aren't Dave, then I've been taken over by the Enemy... OK..."
> *Pain starts, doesn't stop, EVER!!!*.
>
> MUH-HA-HA-HA!!!