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RE: [HOE] Running from a fight



> I think the idea behind this is that the two combatants are constantly
> fighting throughout the round.  Actions simply demonstrate ones
> ability to find an opening.  By turning one's back and running, it
> gives the other fighter an opening that wouldn't have normally been
> there.
> 
> At least, this is the way that d20 describes attacks of opportunity,
> and it seems to me that this rule (which is from Waster Warriors), is
> trying to go for the same thing.  It isn't making your opponent any
> faster, it just gives them an opening you otherwise wouldn't have
> given them.

This may be the intent, but it Deadlands is really setup like in a "one
card, one action" way. I mean you're letting someone do upto 5 different
things in 5-6 seconds! The d20 system is different because of the 1 action
per character rule (I know more actions at higher levels), but the
original game has too much detail to really seem like the rolls are
summary of the give and take of a round. If someone attacks on his 3
actions he made three attacks that round. The three attacks aren't a
summary of his effectiveness in the give-and-take of the round.

At least that's what it seems like to me.


Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)


	"I am so smart!"
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	"S-M-R-T"
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