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SV: [HOE] To psyche out your Psyker
You should see if you can get Dime Novel #2 Independance Day, it's an old
dimenovel when Ronan Lynch squares off against The Butcher (Jack the Rippers
twin scalpel) The Butcher can opnly be harmed by hand to hand attacks. Even
better than making heroes powers harder to use, is to pit them against
something that's impervious to their normal attacks, or something that can
ONLY be put down for good by using some sort of relic.
-----Oprindelig meddelelse-----
Fra: Dusarat@aol.com [mailto:Dusarat@aol.com]
Sendt: 10. februar 2002 22:25
Til: hoe@gamerz.net
Emne: [HOE] To psyche out your Psyker
I recently ran a game,
And I found this little idea a real gem, it worked for me, you guys try it
and see how it works.
You see, the party found themselves trying to protect someone from Jack The
Ripper. HOW do you keep Jack scary yet reasonable? I merely gave Jack the
ability to magically cloud minds (Magical artifact scalpel. If any weapon
would have legendary abilities, it would be Jack's Scalpel), it's not that
you can't see him, you just dont (As Douglas Adams put it, a 'somebody
else's problem field'). So you have an invisibility that is immune to see
invisible and pretty much all means of detection.... BUT....
Here's where the fun bit is, the party had a Telepath. And no, the telepath
couldn't triangulate his location(not exactly, he only got the fightin'
blind minus since he could sorta 'hear' Jack), but he COULD hear Jack's
thoughts, and from the twisted thoughts of the worlds greatest Killer, the
party had to figure out where to shoot.
So to do this, you need a list of scary scary thoughts to whisper to the
Syker and descriptions as he must relay these. As for how you prevent your
syker from going too deep into Jack's mind... well... Let the brainer know
that he is going into the mind of the World's most imfamous psychotic who
has been rejuventated by the dark powers of evil, so maybe going in too deep
is not the best idea. If the Syker pushes his luck, wipe him out with
insanity for a bit, and that should keep him keeping to Jack's surface
thoughts.
My favorite bit was the stun gas grenades, yeah, they knocked Jack out
with area affect gasses. So now, not only could they not see him, but when
unconscious the Syker couldn't hear his thoughts either (no thoughts to
hear), so he was utturly undetectible, until he regained consciousness.
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