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Re: [HOE] The Unity (spoilers)
> > > Spoiler Alert
Still in effect
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> I have a question...Is anyone else slightly worried that there
> posse isn't going to pick up in the whole Comsat Puzzle. I have a
> sinking thought that someone is going to shoot the computer before
> the figure out what the hell is going on.
My posse is ignorant of Comsat. They may have read something on it
at the outset, but I don't think they've been taking refresher
courses. And the Cyborg has an ROE against communication gear, so
the one working radio they ever knew they had was very soon
destroyed.
Funny story about that cyborg. He got a bit stingy with his chips
(being Cursed to only draw one per game) and let himself take two
to the noggin. Oops, mind that Spirit Fetter! His comrade had to
put him down with five to the guts when the 'borg's firing became
a bit ... erratic.
But back to the Unity. Has anyone here actually *run* it yet? It
all looks so forced and linear! Yeah, sure, as a climax to the
story it's real rock 'em-sock 'em stuff. But as a module it's so
strictly forced. If you've read it, you know what I mean: "The
posse shouldn't fight that, so force them away from it." "Only
one choice will work to get out of this situation." "If they
don't go for such-and-so-vehicle, bring up another hundred mooks
from stage left." Add the simplicity of quick combat and the
posse are practically spectators.
(I haven't read to the end ... I'm willing to assume that it gets
better. But up to receiving The Box they don't have darned much
liberty.)