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Re: [HOE] The Unity (spoilers)
>But back to the Unity. Has anyone here actually *run* it yet? It
>all looks so forced and linear! Yeah, sure, as a climax to the
>story it's real rock 'em-sock 'em stuff. But as a module it's so
>strictly forced. If you've read it, you know what I mean: "The
>posse shouldn't fight that, so force them away from it." "Only
>one choice will work to get out of this situation." "If they
>don't go for such-and-so-vehicle, bring up another hundred mooks
>from stage left." Add the simplicity of quick combat and the
>posse are practically spectators.
>
Well the problem with premade adventures is they are inherently linear.
There is no way around it. The Trick is to make it so no matter what the
posse does, They end up hitting the main story elements. You might have to
fudge but it works. The point is to get the Posse on the Unity with the
Box...Thats it. Fudge away to get there.
Dan
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