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RE: [HOE] AV - going back to the old way
> -----Original Message-----
> From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net] On
> Behalf Of Theo McGuckin
> Sent: Friday, April 05, 2002 4:32 PM
> To: Hell on Earth
> Subject: [HOE] AV - going back to the old way
>
>
>
> I've been thinking about going back to the old AV rules and
> wanted people's opinion. By old rules I mean that each point
> of AV reduces the weapon's die-type by one and if it drops
> below d4 the weapon does no damage. I wanted to adopt this
> rule just for our HoE game (and not our Deadlands game).
>
> Several reasons:
> 1. This rule first came out in Deadlands, where high-damage
> weapons, AP ammo and arcane attacks are much rarer than in
> HoE. 2. It would make sense that Deadlands armor wouldn't be
> as good as HoE armor even if it has the same AV. It's using
> 200 year-older technology (even if it is a little "mad")
This I disagree with. Not that technology didn't get better, but that
AV 2 in 1877 is different than AV 2 in 2087. AV 2 is achieved
differently to be sure (a steel plate vs. reinforced Kevlar), but it's
still AV 2. The difference I see is that newer tech allows lighter
materials to provide the AV, and higher AV possible. You don't see much
AV 4 in 1877 do you?
> 3.
> The realist in me just has a hard time seeing cops walk away
> from getting shot point blank in the chest (with a 20th
> century vest, not 21st
> century) and players taking 2d4 damage (which is most likely
> to cause a single wound) from a pistol even though they're
> wearing an AV 2 vest (hell, the books list a police vest as
> AV 1!)
Show me a PC that doesn't walk away from their first wound, and I'll
show you a whimpy character ;) Cops in a 20th century vest that survive
the point blank shot might be doing a very good job of smiling thru the
bruising (or even cracked ribs) of a single Deadlands wound. And Police
Vests of AV1 for HOE goes to show how the general public could be kept a
little fearful of criminal violence if even "well-equipped" law
enforcement didn't live long...
> 4. It's not really a problem from a balance point of
> view, because the rules will apply to both the good guys and
> the bad guys.
>
> Thoughts?
>
If it makes you happy, go for it. I've even considered it too, cuz I
too thought it sucked that you could still manage to get something thru
previously good armor. But like you said, it works for and against the
posse. I decided it was just easier to go with the published updates,
and I'll tweak up the AV of baddies I feel are important enough.
Jeff Y.
Marshal for the Dynamite Gang