If I recall correctly EMP shorts out electronic items temporarily, but
items fried during the Last War are actually powered up temporarily. Just
a thought to make something different.
Jeff S
Aside from which the whole concept seems a little iffy. As a GM, I wouldn't
allow it. Furthermore, I'd make a couple of alterations to the EMP and Powerup
miracles to wit that:
EMP temporarily shorts out electrical power within its area of effect.
Period. It's a kind of "attack" power. You don't see "Nuke" being used to fix
things, do you? Neither should this.
Powerup, when used on depowered or EMPed devices will allow them to
function for its duration. If used on a device currently under the effects of an
EMP, the caster of the Power-up must beat the roll that was generated for the
EMP effect. If he succeeds, the EMP ends. Otherwise, the device remains
depowered.
As for defense against EMPs: use the Shield, Armor or Generator power to
simulate "hardening" the device in question against EMPs. There's quite a few
cyborgs out there with hardened Faraday cages built into them.
For that matter, any (non-1877) character with the Science: General or
Science: Physics skills would probably know how to build one. Figure that such a
contraption will increase the total slots of a Device by 1.5 times normal
(unless it's already configured to carry enclosed
passengers.)
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