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Re: [HOE] more Junkman stuff...tee-hee!
Hmmm, some valid points. Didn't think the tech spirit would care, as long
as it worked (occasionally). As for making sure it worked the first time,
that's easy; you have your best bud, the purple Doomsayer, EMP it after you
construct it for testing.
Hmmmm, I'm thinking as long as you have a working device, the tech spirit
would be okay with it. In other words, you have a fully functional
device/weapon/whatever, the tech spirit is happy, some Doomsayer EMPs it,
but you have this backup electronic system that the tech spirit says,
"Ooohhh!! Redundancy!" & runs the device through that while EMP is in
effect.
This sounds like a SHANE question!!!! Or at least an Allen question....
Jeff S
>Hi,
>
>How would you get the tech spirit to inhabit the fried equipment in the
gun?
>Would the tech spirit move from the good bits to the bad when the emp went
>off? Gun spirits are techy at best. How would you test that you wired it
>together right? You might just end up with a doomsayer pointing and
laughing
>at a greese spot on the wall :)
>
>Cool idea though. If you can answer queston like this your half way to
>getting it into the game.
>
>Let me know how it works out.
>
>Cheers,
>James.
>
>
>
>----- Original Message -----
>From: "Jeff Shoffner" <shoffner@usit.net>
>To: <hoe@gamerz.net>
>Sent: Wednesday, April 24, 2002 5:34 PM
>Subject: [HOE] more Junkman stuff...tee-hee!
>
>
>> Couple of quick questions for a neophyte.
>>
>> Reactors need irradiated ghost rock. Can a Doomsayer irradiate regular
>> ghost rock?
>>
>> (This one I'm especially proud of....)
>> Doomsayers can wipe out electronics with an EMP, but electronics glitched
>by
>> the EMP caused by the last war are energized instead. Lots of folks just
>> leave this fried stuff out there in the open because it is of no use.
>>
>> How about a Junker building a techno gizmo that incorporates two sets of
>> electronic parts? Wiring diagram (A) uses only the good stuff for
>"normal"
>> everyday use, but Wiring Diagram (B) uses only fried stuff, that is of no
>> use, EXCEPT when a Doomsayer decides to ruin the party with an EMP.
>Junker
>> flips a switch, & he's back in action. Yeah, it'd use twice as much
>> electronic parts & slots for this, but hey, isn't the peace of mind
>knowing
>> you won't be left in the dark when a Doomsayer does his mojo worth it?
>> Think it'd be a great use for that Miniaturization trick too...
>>
>> Jeff S
>>
>>
>>
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>
>
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