To my
way of thinking, a "maiming" wound to the guts is as much about the insides of a
person being sliced and diced and mixed-up as much as it is about missing large
chunks of that section of the body. Since undead get to ignore wound
modifiers, because they feel no pain, I give zombies and walkin' dead 10
wounds to the guts before they are "incapacitated" due to not enough bits to
support themselves. I give them wound penalties starting at 6 wounds
(-1). At 10 wounds, they can wiggle the rest of their body, but they're
not a serious threat (-5 wound penalty). Similarly, since harrowed ignore
2 levels of wound modifiers, harrowed in my game can go to 7 wounds in the guts
before being completely useless, and at 7 wounds have a full -5
modifier.
Joe
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