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Re: [HOE] Hucksters and Strain



Okay, that was an overgeneralization.  My posse tend to make it their least
desired traits....



>>Ah, but as you pointed out, this is Stake, not Strain!  :-)
>>
>>Also, that's why I picked Spirit.  Characters need Vigor to have lots of
>>Wind, but most folks write off Spirit.
>>
>>Jeff S
>>
>Just a quick comment/question... Is this really true, that "most folks
>write off Spirit"? Because, in games I have ran, it seems that most of
>my players feel that having less than d8s in Spirit is suicide, because
>you will fail Guts checks too often. There are even some characters with
>d10s and d12s in Spirit  who do not have any form of arcane background.
>They mainly do it because the feeling is if you want a character who has
>seen it all, and isn't afraid of anything (an old war vet, for example),
>you need to have not only a high Guts rating (3 or  4 points), but high
>die types as well.
>
>If anything gets "written off" in my group, its Mein. Anything higher
>that a d6 is considered somewhat odd. Mein is also seen as a place to
>"dump" a d4 you might have. One player made a gunfighter recently, and
>put a d12 in Mein, because she wanted to be able to overawe as well as
>persuade people, and the other players in the group were shocked when
>they heard she had used a d12 in that way. They eventually came to think
>of it as an "interesting thing to try". *shrug*
>
>--David L. Hoff
>dlhoff1@charter.net
>
>
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