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Re: [HOE] Why is Blastin' a Knowledge aptitude?



> >Actually, I'm planning to make changes to all the > >beginning skill costs. Levels 1-2 still cost 1 > point, > >3-4 will now cost 2 points and Level 5 will cost 3 > >points. On the other hand I've reduced the cost of > >beginning Concentrations to 1 point each. > > > >I also incorporate penalties to Spirit-based skills > >based on the Fear level: Penalty = Fear level - 2. > >So, Fear level 3 gives a -1 penalty, etc. There's > >already penalties for guts rolls that are higher. > It > >seems reasonable that once it's high enough, the > "Fear > >factor" would beginning to shake people's Faith, > Chi > >Meditation, etc. > > Sounds ok, I would suggest offsetting it with Grit. > So Penalty = Fear Level > - 2 + Grit > I'd already factored that in, but I should've specifically mentioned it. Yes, Grit always reduces Fear penalities. > My next thought is why keep it at just spirit roles? > Why not all rolls? > Your hand starts to shake as you move through the > deadland, you keep > getting glimpses out of the corner of your of > something looking at you; > when you turn its just a dead tree or strange rock > formation. Perhaps the > penalty would be less severe maybe level - 3 or 4. > On the other hand, > something like meditation may help you overcome the > fear. > I like that idea. Obvious bonuses for Grit would still apply. How about this, too? Each raise above the target number of a Guts check reduces the Fear Penalty by 1. It makes sense, but I don't want to make combat too involved or confusing for the Marshalls, especially when large Posses are involved. > The only change I have made to Sykers is to change > the rate at which they > get back strain. Riding in a car as it traverses the > potholed roads isn't > as conducive to regaining strain as sitting quietly > under a tree. So I've > introduced penalties based upon the situation, > comfort levels, noisiness > etc. I figure though that most sykers have come up > with ways to block some > of it out, so I let them make some sort of > meditation check to try and > regain a greater amount of strain. > I tend not to bother much with the Strain recovery rules unless somebody's used a whole bunch of it or there's one combat right after another (or some other time-based reason to keep track of Strain recovery). It's too much niggling book-keeping work for me. > - michael > > > "It is unlucky to be stubborn in the face of > insurmountable odds." > > "Coming to an impasse, change; having changed, you > can get through." > - Tao Te Ching >

"I am Justice. I am Fate. I am what happens to tinpot scum like yourselves when you begin to suffer from delusions of adequacy. I am the Shithammer of God swinging down from Heaven to smash you back into the wastelands that spawned you. There comes a time when fear, greed and evil must be redressed. The time is now, the place is here and God help anyone who gets in my way." - Malachi Shepherd



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