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[HOE] Re: hoe-digest.20020514



> From: mosiondz@shaw.ca
> Since you asked...
> 
> - What Classes and Prestige Classes are going to be
> available?

The classes are Doomsayer, Junker, Ravenite,
Scavenger, Syker, Tale-Teller, Templar, and Waste
Warrior. For prestige classes, we have Law Dogs,
Librarians, and of course Deaders (Harrowed).

> - Are their any new Feats of note?

Hmmm...there are a few new ones, by I think my
favorite is Veteran of the Wasted West. ;)

> - How are mutations going to be handled?

There is a system in place where you roll to see if
you have a mutation and what that mutation is.
Doomsayers have a higher probability of giving and
getting mutations. And all of the mutations (yep, all
of them) from the HoE rulebook are in here. 

> From: oleingva@ifi.ntnu.no
> Well, I have no questions now, but I am certain that
> I *will* have once I
> get my hands on the book. *grin*
> 
> Well, maybe a few things. What will be in the book?

A TON of stuff. Lots of background information, the
mentioned classes/prestige classes, new skills, new
feats, Legend chips, servitors, servitor rules, bad
guys, good guys, you name it.

> From: jhostett@yahoo.com
> Subject: Re: [HOE] HoE d20 questions anyone?
> 
> I have a specific question, I looked at the
> Doomsayer class on the
> Pinnacle website, and I noticed the base attack
> bonus progression
> went something like this:
> 
> +0
> +1
> +2
> +3
> +4
> +5
> +6
> +7
> +8
> +9
> +10
> +11/+1
> +12/+2
> ...
> 
> 
> My question is this:  
> Is that a misprint or an intentional change from the
> base d20 rules? 
> Normally a character gets an extra attack when their
> base attack
> reaches +6, and every multiple of 5+1 after that (2
> attacks at +6/+1,
> three at +11/+6/+1, etc...) can you clarify this for
> me?
> 
> I am interested to see how you put it all together!

That has been addressed. I recently went through all
of the classes and made them more in line with the att
bonuses from DL D20.

> From: johntfs1@yahoo.com
> Will the powers of the various classes (Doomsayer,
> Syker, Templer) be more closely translated from the
> original HoE?  One thing that disappointed me about
> the original D20 Deadlands Huckster class was the
> necessity to refer to the AD&D spells.  The idea of
> a Huckster casting "Magic Missle" or "Charm Person"
> was just a little disconcerting.  I'd have preferred
> a "quick and dirty" method of translating the Hexes
> from Deadlands into D20 terms.

Doomsayers and Sykers do follow the D&D format more
than the rest. They are handled basically like
Hucksters were in DL D20. Due to the space constraints
in the book, it was easier to just say that if certain
spells from D&D have the same basic effect as a power,
just use that one. However, I will take your idea of a
method to translate powers into the new system under
consideration for the upcoming HoE worldbook. Thanks
for the idea. :)

Templars and Junkers, however, are IMHO very cool.
Templars gain gifts and greater gifts as they gain in
level, and do they get some nifty ones! The Junker
rules have been reconfigured to be more in line with
the Mad Scientist rules from DL D20. I think the new
rules will make Junkers a lot quicker and easier to
play.

Thanks for the questions!

If you have more, let me know.

Fred

=====
Fred Jandt
Freelance writer/editor/designer
fajandt@yahoo.com

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