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Re: [HOE] Re: hoe-digest.20020514



>>Doomsayers and Sykers do follow the D&D format more
than the rest. They are handled basically like
Hucksters were in DL D20. Due to the space constraints
in the book, it was easier to just say that if certain
spells from D&D have the same basic effect as a power,
just use that one. However, I will take your idea of a
method to translate powers into the new system under
consideration for the upcoming HoE worldbook. Thanks
for the idea. :)<<

You're welcome.  Though I think all I did was drop a large load of work on your head.



>>Templars and Junkers, however, are IMHO very cool.
Templars gain gifts and greater gifts as they gain in
level, and do they get some nifty ones! The Junker
rules have been reconfigured to be more in line with
the Mad Scientist rules from DL D20. I think the new
rules will make Junkers a lot quicker and easier to
play.<<

I'd figured that Templers would be one of the easier classes to do.  Just use the Paladin class from AD&D and nuke it a little.



>>Thanks for the questions!<<

Thanks for your answers.



If you have more, let me know.

Fred

=====
Fred Jandt
Freelance writer/editor/designer
fajandt@yahoo.com

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