[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] junker w/ powered armor answers



In a message dated 5/22/02 10:10:57 PM Eastern Daylight Time, 
james4514@msn.com writes:

<< 1) In Denver on pg 56 it says a suit hooked up to a power grid gains 2 pts 
a minute. From this paragraph I'm assuming that a regular household current 
like you'd use on a lamp would work. or would I have to tap the MAIN lines 
leading in the house?
Well, you just can't plug into a wall socket. The best thing to do is rig up 
a hook-up as the lines come into the main fusebox, otherwise the suit would 
keep blowing the fuses and/or start a fire.
<<2) If I build a size 2 generator with the GENERATOR  power how does it work 
with my suit
   a) 2 pts per minutes
  b) a point per minute equal to the drain per hour
  c) something else
 
C. As mentioned in the description/background, if all it took was a junker 
generator of size 2 to power a suit, everyone would be running around with 
these devices. A frame size 5 generator provides 2 pts per minute. As you can 
see, most Steel Knights really don't want to run around with a refrigerator 
on their backs.

<< 3) I built an A.I into the suit... >>

Since I'm not really John Hopler, and I'm not the expert at the junker rules, 
I'll toss these junker specific questions his way to answer. He's pretty busy 
finishing up LC, though, so if any of you junkmeisters on the list would like 
to answer, feel free. My first answer to the AI question is that the suit, 
not being a piece of junker tech, can't have an AI work it, but I don't have 
my books on hand.

Teller