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Re: [HOE] junker w/ powered armor answers



Thank you Mr.teller for answering my questions(and shane for that little
hulk thing). not often I can bug game designers for clarification before I
spring something on my GM and watch that vein in his head bulge :)
----- Original Message -----
From: <PEGTeller@aol.com>
To: <hoe@gamerz.net>
Sent: Sunday, May 26, 2002 2:50 PM
Subject: Re: [HOE] junker w/ powered armor answers


> In a message dated 5/22/02 10:10:57 PM Eastern Daylight Time,
> james4514@msn.com writes:
>
> << 1) In Denver on pg 56 it says a suit hooked up to a power grid gains 2
pts
> a minute. From this paragraph I'm assuming that a regular household
current
> like you'd use on a lamp would work. or would I have to tap the MAIN lines
> leading in the house?
> Well, you just can't plug into a wall socket. The best thing to do is rig
up
> a hook-up as the lines come into the main fusebox, otherwise the suit
would
> keep blowing the fuses and/or start a fire.
> <<2) If I build a size 2 generator with the GENERATOR  power how does it
work
> with my suit
>    a) 2 pts per minutes
>   b) a point per minute equal to the drain per hour
>   c) something else
>
> C. As mentioned in the description/background, if all it took was a junker
> generator of size 2 to power a suit, everyone would be running around with
> these devices. A frame size 5 generator provides 2 pts per minute. As you
can
> see, most Steel Knights really don't want to run around with a
refrigerator
> on their backs.
>
> << 3) I built an A.I into the suit... >>
>
> Since I'm not really John Hopler, and I'm not the expert at the junker
rules,
> I'll toss these junker specific questions his way to answer. He's pretty
busy
> finishing up LC, though, so if any of you junkmeisters on the list would
like
> to answer, feel free. My first answer to the AI question is that the suit,
> not being a piece of junker tech, can't have an AI work it, but I don't
have
> my books on hand.
>
> Teller
>
>
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>