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Re: [HOE] Rules on self-propelled means of transportation



I actually made a small error.  These wouldn't be self-propelled due to no internal power source.  So, i guess I meant people-powered or muscle-powered.  The only thing I would hate ask is if I should start to give each skill its own rules for tricks and turns like vehicular combat.  Though that would be a bit of overkill.
 
As for my "trapped" in the Steven King sense, probably not.  But I feel like there are no GOOD gaming stores without driving to G'boro, NC.  All I know about down here are comic shops with a gaming section.  "Skirmishes" in Cornelius, I haven't heard of.  But if there is a place in Matthews, I am up for. 
 
Also, working on a few things of my own for the HOE system.  You know:  Syker Powers, Something that can put fear in uber-powered Doomies, and to add to the Saint Table in Templar Lore
 
C. M. Hylton
 
----- Original Message -----
Sent: Monday, June 03, 2002 10:31 AM
Subject: RE: [HOE] Rules on self-propelled means of transportation

 

>New to the list, I was wondering if there were accepted rules were certain types of transportation would be added to the skills.  I >don't mean driving vehicles that require fossil fuels, ghost rock, or other outside sources of fuel.  What I am talking about are things >like bicycles, inline skates, skis, even skateboards.  Would this be a drivin' skill or under another heading.  I guess Ridin' would be >for bikes, but would skates be a seperate skill. 

 

Since all of these items involve using the entire body to some extent, I would use Ridin’ because it is Nimbleness based.  However, I would consider them all to be separate concentrations under that skill.

 

 

>C. M. Hylton

>Trapped in Charlotte with only White Wolf gamers

 

Charlotte?  NC?  If so, are you truly trapped in the Steven King “Misery” sense?  ;-)

 

Check out Skirmishes up in Cornelius, or I think there’s a place in Matthews, if you’re looking for non-WW gamers.

 

 

 

Clint