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Re: [HOE] Two weapons fighting
On Wed, 12 Jun 2002, Jeff Shoffner wrote:
> Okay, how about this.....
>
> On a success, the sai user parries the blow; he blocks it, but the attacker
> manages to keep his sword from getting trapped.
>
> On one raise, the sword is trapped. Sai user rolls his STR die, takes the
> highest number, halves it, & compares that to the sword's durability. If he
> overcomes that, the sword snaps. If not, then nothing happens; he just has
> a trapped sword.
>
> On two raises, either he gets a bonus to the sword snapping capability, or
> he disarms the attacker; he went to break the blade, but instead wrenched
> the sword out of the attacker's hands.
>
Thats still a little complicated for my tastes, but we're down to
prefences here, so what works for you might not for me etc.
Give it a playtest and let us know how it goes...we've got to get the
TMNT back somehow! The Eastman and Laird comics of course, not the movies
or (shudder) the cartoon... :-)
> As for durability, I'd have to go the opposite. Prewar swords have better
> durability; junker tech is just that--junk. If the sword is something
> special, maybe have a AV for it that reduces the STR die roll a step or two.
>
I was working off the description in weaponsmith where it says that to
make the weapon armour percing, it gets hardened with alloys etc, which
would imply it would be easier to break, otherwise, I'm right with you..
--
jconstable@pobox.com http://www.kript.net/deadlands
a member of the "Legion of Rabid Fans(tm)"
"Why are we doing this?
Because a brain in a glass case, in a short meeting, told us to....."