Ooooo... I like it! I think I may use that. Which mutation table would
you use?
I am not sure if this has been discussed since
I am new to the list. If it has, well, just disregard and I will try
again. If it hasn't, then well... feel free to try it
out.
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Hinderance
Entropic Evolution (-5)
Entropy is the amount of
disorder in a system. Chaos is the lack of order or total amount of
randomness. Darwin has said that what cannot adjust to change doesn't
survive, thus stress leads to evolution. Well, your mutie would find
that fascinating, if it wasn't happening to him constantly. In other
words, you are evolution's guinea pig.
The mutie with this
hinderance must draw a card at the beginning of every session. She
then gains that mutation until the next session. These are not
cumulative mutations. The old mutation disappears as soon as the new
one has started. Maybe the mutant just lost the extra limbs or
maybe she entered a cocoon. Whatever happened, she woke up (or maybe
she went through it kicking and screaming) and became a new
mutant. The mutant must make an Incredible (11) Vigor check or
pass out. Anyone watching the transformation must make a Hard (9) guts
check (Friends and well-wishers must make an Onerous (7) since they know the
that the changes will occur.) If a Black Joker is picked during
character creation, that is the STARTING mutation and summarily discarded
during the next session.
A word about Jokers:
If a Black Joker is drawn for a session, then well, break out the dustpans
and baggies because your mutie just became primordial stew. Red Jokers
allow the Mutie to pick his next mutation and gets to enjoy it.
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Like I said, if that has been used, sorry for
the repost (and long one at that). If not, well... I will try to make
a few more suggestions.
C. M. Hylton