[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] The Net in the Hunting Grounds [shane]



I always thought it would be interesting to have a Junker go back and be
able to make new devices by sacrificing another device of the time and
guiding the newly released spirit into the new device before it could be
destroyed by the nature spirits. This probably wouldn't gain him any
favor with the tech spirits but it would be interesting to play it out.

--Dirk

SEAN HENKE wrote:

>  Hey Jeff, I know this was a shout out to shane but I seem to recall
> that the reasoning for your question is that tech spirits are the
> enemy of nature spirits and the nature spirits attack on sight so to
> speak. This makes it so dangerous that none of the tech spirits would
> travel to that time (if you would) cause it would mean there
> destruction. It would seem more likely that there would be a lot more
> nature spirits in the Weird West and would swarm a tech spirit. In the
> end, It is after all you're game and as Shane has said before (though
> I don't presume to speak on his behalf) rules are there to be broken.
> Handle it in your world as you want.  Just trying to be helpful, Sean
>
>      ----- Original Message -----
>      From: Jeff Shoffner
>      Sent: Sunday, June 16, 2002 11:44 AM
>      To: hoe@gamerz.net
>      Subject: [HOE] The Net in the Hunting Grounds [shane]
>       Just a quick observation, with perhaps a question.....
>
>      Now, reading about HoE folks going back to DL & how it
>      affects ABs from HoE
>      (boy, is that enough acronyms, or what?) it says that
>      Junkers can't make any
>      new gadgets because there are no tech spirits roaming
>      around.
>
>      Okay, then in HoE Junkman Cometh, we find out how the tech
>      spirits got some
>      even footing in the Hunting Grounds enough so as to make a
>      haven called The
>      Net.
>
>      Now, with all the fuss over Unity & whatnot, we have various
>      connections to
>      all these places via the Hunting Grounds--you can go to the
>      past, to a
>      distant planet, what have you, all through the Hunting
>      Grounds.
>
>      Well, this seems to me that the Hunting Grounds lie in a
>      dimension that is
>      not governed by our laws of time & space.  That said, why
>      doesn't the Net
>      exist in DL?  The Hunting Grounds are still there, distance
>      is not a factor,
>      time shouldn't be a factor, so tech spirits should have
>      access to a Junker
>      in the Weird West & vice versa.  Right?
>
>      Jeff S
>
>
>
>      To unsubscribe, send a message to esquire@gamerz.net with
>      unsubscribe hoe@gamerz.net
>      as the BODY of the message.  The SUBJECT is ignored.
>
>