Hey gang. I'm running an adventure in Armana right now. At the end of it
I'd like Avatar to reward my heroes with some egyptian artifacts his lector have
gathered throught he years. I've got some written up below the spoiler space,
just incase any of you marshall's want to use them. I'd like to have some more
relics available. Does anyone else have anything that would go with the egyptian
theme?
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? ? ?? ? ? ?? ? ? ?? ? ? ?? ? ? ?? ? ? ?? ? ? ?? ? ? ? Book of Heka- This book contains spells for witch characters. Trick is, it loses something in the translation. They need at least one level of language: ancient Egyptian to cast them. Avatar would be glad to teach them. (I'm working on the spells right now. any ideas on this would be great too!) Blade of Egypt- A regular sword, but when wielded by a living character it gives them +2 damage against undead. When used by an undead character, it gives them +2 damage against the living (normal animals and human only on both cases) Ahnk of Life- a bronze ahnk. When worn by the living it makes the character immune to physical wind loss, but also allows the brainer 2 less cards to come back harrowed if they die wearing it. When worn by the dead they function exactly as if they were living. All bonuses and penalties of being part of the living dead are lost except for dominion, and vampire’s sensitivity to sunlight. Ahnk of Death- an iron ahnk. When worn by the living they heal as if they were harrowed, take wind as if they were harrowed and feel pain as if they were harrowed. But they can still die like the living. Those dying wearing the amulet get 2 extra cards to come back harrowed. Any undead that wear the ahnk must make a hard (9) spirit check or no longer be undead. They die, for good. If the deader passes they must roll every day after that they wear it. Heart of Sehert Stone- a black stone carved into the shape of a heart. The owner of this stone can predict the weather a day in advance and can use the Sense o’ Direction Edge Holy Torch- an ornate torch. If lit with ghost rock or spook juice, all spirits and other invisible things will be revealed if within 20 yards of the torch. Nile Flask- a small bronze flask. During the day it pours an endless supply of clean water. At night roll a 1d6 to see what it’s contents are. 1 a cup of poisoned wine, 2 nothing, 3 nothing, 4 1d4 cups of water, 5 1d6 cups of wine, 6 endless flow of wine. Roll each time its poured at night. |