[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[HOE] Re: 2002 Munchie Awards



Howdy, all. Sometime back on the listserv, I don't remember exactly when 
somebody posted a nifty idea called the Munchie(short version of Munchkin Ha 
Ha) Awards. They were looking for people to give thier best munchkin awards 
for the following categories:
Best Actor- The most godawful munchkin character EVER played or created in 
HOE.
Best Supporting Actor-The most godawful munchkin NPC EVER played or created 
in HOE by a Marshal
Best Effects- I guess a description of the biggest explosion/ best special 
effect or event in your game.
I just think with everyone shelving HOE for awhile it might be interesting 
to see what people did with it, Y'know? Or maybe I just need to have less 
free time on my hands. LOL.
Not that I know if this is going anywhere or not, but what the hey, I'll get 
the ball rolling myself
Best Actor-I have two nominees. A Vampire junker in a suit of Purgatory 
armor and a Heavy Can Cyborg Doomsayer
Best Supporting Actor- I used Jo the Templar as my 
Be-Good-or-the-MEAN-Templar-Lady will get you.
Best Effects-I have two nominees. One is Tom our syker using forcefield and 
then arson to launch himself out of wormling hole like an ICBM. And the 
other one is Traveller the Doomie knocking over the American Towers in 
Denver.
So let me know what you think.
                                 Peace, Shawn
"All I want for Christmas is a monster that'll last longer than 3 rounds"


>From: owner-hoe@gamerz.net
>Reply-To: hoe@gamerz.net
>To: hoe-digest@gamerz.net
>Subject: hoe-digest.20020909
>Date: Tue, 10 Sep 2002 00:03:43 -0400
>
>hoe-digest                                     Monday, September  9, 2002
>
>
>[HOE] Howdy brainers this is a test    mAdHaTtEr@paizopublishing.com
>[HOE] Lost Colony book                 mAdHaTtEr@paizopublishing.com
>RE: [HOE] Howdy brainers this is a t   jmarinko@calpoly.edu
>Re: [HOE] Howdy brainers this is a t   mAdHaTtEr@paizopublishing.com
>Re: [HOE] Lost Colony book             jason_d_young@yahoo.com
>Re: [HOE] Lost Colony book             balance@tubas.net
>Re: [Shane][HOE] Howdy brainers this   balance@tubas.net
>Re: [HOE] Lost Colony book             balance@tubas.net
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe-digest@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>----------------------------------------------------------------------
>
>Date: Mon, 09 Sep 2002 15:27:02 -0700
>From: mAdHaTtEr@paizopublishing.com
>Subject: [HOE] Howdy brainers this is a test
>
>Is this thing on? <tap tap tap>
>
>
>
>
>------------------------------
>
>Date: Mon, 09 Sep 2002 15:34:50 -0700
>From: mAdHaTtEr@paizopublishing.com
>Subject: [HOE] Lost Colony book
>
>Howdy all.
>
>Has anyone picked this up at GenCon? How is it? I've been searching the web
>today for any reviews & haven't seen any. I was just curious at what all 
>was
>in this new book & how it stacked up against the other two.
>
>Also anyone know when is this book going to reach my local game store?
>
>THANX in advance
>MAdHaTtEr
>
>
>In my travels on the web today, I got the impression there were a lot of 
>HoE
>players out there, maybe even outnumbering the DL:Weird West groups. Does
>anyone out there think this is the case?
>
>
>
>
>------------------------------
>
>Date: Mon, 9 Sep 2002 15:43:43 -0700
>From: jmarinko@calpoly.edu
>Subject: RE: [HOE] Howdy brainers this is a test
>
>Everyone probably "jumped list" to the Lost Colony listserv.  I recently 
>got
>into HoE, going to play in a campaign pretty soon, and now LC is out and
>everyone's picking it up and playing that!
>
>I've been really good, though, haven't read any of the LC spoilers so I'll
>be surprise about what happens to the Unity.
>
>Later.
>
>Jeff Marinko
>jmarinko@calpoly.edu
>
>-----Original Message-----
>From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net]On Behalf Of
>Jefferson Dunlap
>Sent: Monday, September 09, 2002 3:27 PM
>To: hoe@gamerz.net
>Subject: [HOE] Howdy brainers this is a test
>
>
>Is this thing on? <tap tap tap>
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
>	unsubscribe hoe@gamerz.net
>as the BODY of the message.  The SUBJECT is ignored.
>
>
>
>
>------------------------------
>
>Date: Mon, 09 Sep 2002 16:07:03 -0700
>From: mAdHaTtEr@paizopublishing.com
>Subject: Re: [HOE] Howdy brainers this is a test
>
>On 9/9/02 3:43 PM, "Jeff Marinko" <jmarinko@calpoly.edu> wrote:
>
> > Everyone probably "jumped list" to the Lost Colony listserv.  I recently 
>got
> > into HoE, going to play in a campaign pretty soon, and now LC is out and
> > everyone's picking it up and playing that!
> >
> > I've been really good, though, haven't read any of the LC spoilers so 
>I'll
> > be surprise about what happens to the Unity.
> >
> > Later.
> >
> > Jeff Marinko
> > jmarinko@calpoly.edu
>
>Well, I just joined the LC list so we'll see if anyone is forthcoming with
>any info on the new book. I don't mind spoilers :)
>
>Later dayz
>mAdHaTtEr
>
>
>
>
>------------------------------
>
>Date: Mon, 9 Sep 2002 16:26:15 -0700 (PDT)
>From: jason_d_young@yahoo.com
>Subject: Re: [HOE] Lost Colony book
>
>lc@gamerz.net is the list server address for that setting.
>
>I think it's very good, personally. My praises far outweigh my criticisms.
>It is both new and the same, which is important. Some of the situations
>are obviously inspired by the American west, but that's kinda the point,
>so they don't lose points there. The creativity of what /is/ new is what
>matters, and I think it's quite good.
>
>It gives you the basics of the setting (both dirtside and in space),
>information on playing humans on Banshee, some information on playing
>Anouks (the natives of Banshee), gear, and the Marshal's section.
>
>There are two new AB's: Mutes (people who can transmute materials into
>certain kinds of devices) and Anouk Shamans. There are also rules on
>importing other AB's and how they work on the Lost Colony.
>
>My FLGS just received it last week. Others have had it for a week or two.
>I made certain to ask, though, as I wanted it as soon as they could get
>it.
>
>--- Jefferson Dunlap <mAdHaTtEr@paizopublishing.com> wrote:
> > Howdy all.
> >
> > Has anyone picked this up at GenCon? How is it? I've been searching the
> > web
> > today for any reviews & haven't seen any. I was just curious at what all
> > was
> > in this new book & how it stacked up against the other two.
> >
> > Also anyone know when is this book going to reach my local game store?
> >
> > THANX in advance
> > MAdHaTtEr
> >
> >
> > In my travels on the web today, I got the impression there were a lot of
> > HoE
> > players out there, maybe even outnumbering the DL:Weird West groups.
> > Does
> > anyone out there think this is the case?
> >
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > 	unsubscribe hoe@gamerz.net
> > as the BODY of the message.  The SUBJECT is ignored.
> >
>
>
>__________________________________________________
>Do You Yahoo!?
>Yahoo! Finance - Get real-time stock quotes
>http://finance.yahoo.com
>
>
>
>------------------------------
>
>Date: Mon, 9 Sep 2002 20:32:43 -0400
>From: balance@tubas.net
>Subject: Re: [HOE] Lost Colony book
>
>
>On Monday, September 9, 2002, at 06:34  PM, Jefferson Dunlap wrote:
>
> > Howdy all.
> >
> > Has anyone picked this up at GenCon? How is it? I've been searching the
> > web
> > today for any reviews & haven't seen any. I was just curious at what
> > all was
> > in this new book & how it stacked up against the other two.
>
>Its... interesting. Overall I like it, as it's a truly new setting
>whereas HoE often was a postapocalyptic retread of standards Deadlands
>themes. WHen I start running it I'll really like the fact that it's a
>bit fresher and the secrets don't have to be as 'deep' as in the other
>two settings. What I mean here is that Knowing that the players likely
>won't know about the communities, places and other bits, so the need for
>Big Secrets like the ruler of Lost Angels or the Wormling's ancestry...
>
>I'll know more when I get to use it in play, but that's several months
>off.
>
> > Also anyone know when is this book going to reach my local game store?
>
>I saw copies in my FLGS over Labor Day weekend, so it should be there
>soon, although you may want to ask the store
>owner/manager/flesh-eating-zombie if they'll order it. I think that
>PEG's financial troubles of several years back (well, the whole merger
>thing), combined with the weird trip to Lost Colony (addition of d20
>stats to the entire line, the apparent switch from LC being a full rpg
>to a sourcebook) may have, unfortunately, put Deadlands on some
>retailers request-only list.
>
>I consider myself fortunate that I used to run at a store that kept
>Deadlands in stock, and generally made sure their was a copy of
>everything set aside for my purchase...
>
> > THANX in advance
> > MAdHaTtEr
> >
> > In my travels on the web today, I got the impression there were a lot
> > of HoE
> > players out there, maybe even outnumbering the DL:Weird West groups.
> > Does
> > anyone out there think this is the case?
>
>There's advantages and disadvantages to both settings. I was surprised
>when I found HoE easier to run... I assumed the more powerful player
>characters would make things more difficult, but it hasn't. Also, HoE is
>much freer from making even a token attempt at following a meta-plot, I
>think... The whole thing is just much more self-contained, and the
>real-world influence is minimized. I know this shouldn't matter, but i
>have trouble messing with real-world events or people...
>
>The Weird West has some definite advantages, though. Many players aren't
>as big of scavengers, and the fact that the law does, at least in
>theory, have a lot of power helps keep the PCs in line.
>
>As for my players, they seem to enjoy both. HoE brings out the munchy
>instincts a bit more as a result of the setting, but it's about the same
>either way. All-in-all, playw hat the group likes, I guess.
>
>--
>Brett
>
>LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
>MAN? (Reaper Man, Terry Pratchett)
>
>
>
>
>------------------------------
>
>Date: Mon, 9 Sep 2002 20:38:06 -0400
>From: balance@tubas.net
>Subject: Re: [Shane][HOE] Howdy brainers this is a test
>
>
>On Monday, September 9, 2002, at 06:43  PM, Jeff Marinko wrote:
>
> > Everyone probably "jumped list" to the Lost Colony listserv.  I
> > recently got
> > into HoE, going to play in a campaign pretty soon, and now LC is out and
> > everyone's picking it up and playing that!
> >
> > I've been really good, though, haven't read any of the LC spoilers so
> > I'll
> > be surprise about what happens to the Unity.
>
>I think it'll raise your enjoyment greatly if you do... I'm working on
>building my posse up for Unity at the moment. LC is really a brand new
>world.
>
>A couple of good ideas for PEG to consider:
>1. A PDF map of Banshee would be an excellent resource for LC
>marshalls... Some of us hate photocopying our books, and it'd be great
>to let players use without having them read the whole book.
>2. Banshee for Psykers might be a good topic for an Epitath article.
>I've got a psyker in the posse, and I'm looking at the chore of either
>describing Banshee to him in safe terms, or suggesting which parts of LC
>to read and which to avoid.
>
>We'll be back to smack-talking about HoE soon, I think. We all just got
>a shiny new toy, though...
>
>--
>Brett
>
>LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
>MAN? (Reaper Man, Terry Pratchett)
>
>
>
>
>------------------------------
>
>Date: Mon, 9 Sep 2002 20:51:59 -0400
>From: balance@tubas.net
>Subject: Re: [HOE] Lost Colony book
>
>
>On Monday, September 9, 2002, at 07:26  PM, Jason Young wrote:
>
> > lc@gamerz.net is the list server address for that setting.
> >
> > I think it's very good, personally. My praises far outweigh my
> > criticisms.
> > It is both new and the same, which is important. Some of the situations
> > are obviously inspired by the American west, but that's kinda the point,
> > so they don't lose points there. The creativity of what /is/ new is what
> > matters, and I think it's quite good.
>
>It's very new... That's good, though.
>
> > It gives you the basics of the setting (both dirtside and in space),
> > information on playing humans on Banshee, some information on playing
> > Anouks (the natives of Banshee), gear, and the Marshal's section.
>
>The addition of space is an interesting an unexpected touch. The heavy
>support for 'Han Solo' style pilots is a great touch. I love the edge to
>get a ship as a starting character...
>
> > There are two new AB's: Mutes (people who can transmute materials into
> > certain kinds of devices) and Anouk Shamans. There are also rules on
> > importing other AB's and how they work on the Lost Colony.
>
>Yup. One minor complaint seems to be lack of notes for people going the
>really long way and bringing over a Weird West AB. I do kind of like
>that the setting seems to be trying to make ABs truly rare. While I like
>them (and I really love the danger of them) in the Weird and Wasted
>Wests, my posse seems to try to slip into D&D roles with them a bit...
>The Fighter (Gunslinger), Thief (Sneak & Social character), WIzard
>('heavy artillery' Arcane Background, like a huckster) and Cleric
>(Blessed)... With LC, I think the latter two roles will be filled with
>mutes and other specialists as the 'wizards' and medics as the healers.
>
>The mutes are nifty. They have a definite chunk of the mandatory
>'weirdness' we've all come to expect, mixed with a power set that is
>undeniably useful.
>
>One really good suggestion is the addition (hey, this'd be a good
>Epitath article topic, maybe even a good contest!) of more mute packages
>targeted towards things the colonists will need... construction gear,
>basic luxuries, etc. I am slightly worried that a mute could turn into a
>money-maker and get  abused.
>
>The Rangers are an interesting touch.I'm slightly worried that they
>could be an issue, overtaking a campaign, but they seem to have the
>freedom to go around randomly doing good deeds within their charter.
>
>The anouks are very interesting. Definitely inspired by Indian culture,
>but with a lot of tweaks. As characters, I don't think they'll be too
>popular in my posse, but i might get one or two...
>
> > My FLGS just received it last week. Others have had it for a week or
> > two.
> > I made certain to ask, though, as I wanted it as soon as they could get
> > it.
>
>I went direct to PEG to get mine... They needed to ship me something
>anyway, so...
>--
>Brett
>
>LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
>MAN? (Reaper Man, Terry Pratchett)
>
>
>
>
>------------------------------
>
>End of hoe-digest.20020909
>***********************************




_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com