[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Ab's and children
On Fri, 1 Nov 2002, Damon M Sutton wrote:
> My solution is different,
> I'd let all the AB's function EXCEPT...
> Sykers would have a much reduced strain (Reduce their vigor)
> Doomies would need to roll regular vigor checks vs mutation (Children's
> bodies are more succeptible to radiation damage) and reduced strain.
> Templars, I'd leave them untouched.
For anyone who's read Pratchett and Gaiman's Good Omens, the...
Spoilers ahoy! It's a good book, read it!
...climax where the kids have to essentially take on the aspects of the
Four Horseman. There's some intereting imagery that could be useful for
this situation. Basically, these kids have to pick up analogues to the
signature relics of their horseman... War's kid uses a crude sword for
example.
TO apply to the HoE scenario (which I STILL haven't had time to read!)
play up the imagery of these kids with the tools of their trade being way
too big for them... The Templar has a massive sword they can barely swing,
but by doing so, they can still get their abilities. The Syker and Doomies
have an exageratted version of their traditional 'costumes' (I.E.
Bandannas or robes).
It's an idea. Basically, accentuate, but subtly, that the kids are, from
their POV, playing dress-up for Halloween...