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[HOE] "easier" junker rules
Shane's description of Epitaph #4 had something that jumped out at me.
Easier Junker Rules
Maybe these were discussed while I was off the list for a while (which
would explain why no one really responds to my queries) or maybe Shane
just decided this for streamlining sake. But is anybody else at all
bothered by this? I know that I can still continue using the original
rules, hell, I could continue using the manitou beating rules if I
really wanted to but what this is saying to me is that this old version
will no longer be supported. Maybe I'm wrong, but saying they are going
to be like the MS rules is very disappointing. One of the biggest
reasons I liked both of these inventors the way they were is not only
did they add their own aspects to each game, they made the player "act"
like the appropriate Arcane Background. Mad Scientists slapped together
a blueprint, came up with outlandish theories as to why something would
work, built it and eureka! Crazy science stuff!
Junkers did something similar. They know individual arcane snippets of
creation, they know all the right arcane symbols and rituals. They get
the right junk together and work out these rituals and symbols and
viola, junk-tech. The player themself essentially committed the ritual.
They sat down, worked out equations and math stuff and in the end made
a neat device. One of the neatest moments of playing with the junker
rules was when I looked at my notebook page when I was finished with a
device. It was covered in equations, crossed out extras, little tables,
arrows pointing to one thing, circles to keep other things from
bleeding into other information. It looked like a strange arcane
scribbling. That was when I realized THIS was thaumaturgical diffusion.
MS inventing doesn't capture the feel of Junkerism. I'm sad to see that
others don't agree.
Jim
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