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Re: [HOE] Deadlands Fantasy?



Attributes would be easy to port over. Skills I'm not so sure about since they follow a d4, d6, d8, d10, d12 progression instead of being linked to attributes. The toughest thing would be duel stating all of your weapons and powers. Don't get me wrong I am definitely going to give Savage Worlds a shot, I am just a little concerned that there might not be enough detail to sate me and my group's appetite. But maybe there will be enough there that I can quickly come up with some Deadlands Lite type combats.
 
By the way I am miffed at the fact that I ran a d20 campaign called Evernight about 18 months ago. In it, the realm was enshrouded by a ritual magical darkness. The players then were tasked with discovering the source of the spell (which I called Evernight) and dispelling it.
 
I wish Shane would stop reading my mind and stealing my ideas. ;)
 
Actually read away, there isn't really that much up there anyways unless you are into industrial engineering.
 
----- Original Message -----
Sent: Thursday, November 14, 2002 9:43 AM
Subject: Re: [HOE] Deadlands Fantasy?


On Thursday, November 14, 2002, at 09:32 AM, Jeff Wheeler wrote:

I played through the Savage Worlds demo fantasy adventure. In many ways I liked the stripped down Fantasy rules, but I think I would much rather have the detail provided by the Deadlands system. Maybe I will wait until Evernight is released and look through that for ideas.
 
Also, has anyone at Pinnacle considered merging the two systems (if this is even possible). I would love to be able to run large combats with the Savage Worlds system, and smaller more detailed combats with the Deadlands system. If you could do this with without having to duel stat characters, that would make it the coolest system ever.

Since SW is a descendant of GRW, it should theoretically be possible. GRW has/had rules for porting deadlands heroes over.

It might be more advantageous to, once the SW core is out, look at 'upgrading' it to meet you and your groups preferred level of complexity. Add in more feats, character packages, etc. It sounds interesting, and I hope to be able to pick up the SW core, but I don't know if I'll ever run it.

I hope Evernight does well. Many players seem to be turned off by fantasy campaigns that don't have the safety of good being a dominant force in at least a major chunk of the world. Not having a safe village to take R&R in makes the game much more dire. For me, this is exciting (as both a player and a GM) but some people think it's just not fun.