Attributes would be easy to port over. Skills I'm
not so sure about since they follow a d4, d6, d8, d10, d12 progression instead
of being linked to attributes. The toughest thing would be duel stating all of
your weapons and powers. Don't get me wrong I am definitely going to give Savage
Worlds a shot, I am just a little concerned that there might not be enough
detail to sate me and my group's appetite. But maybe there will be enough there
that I can quickly come up with some Deadlands Lite type combats.
By the way I am miffed at the fact that I ran a d20
campaign called Evernight about 18 months ago. In it, the realm was enshrouded
by a ritual magical darkness. The players then were tasked with discovering the
source of the spell (which I called Evernight) and dispelling it.
I wish Shane would stop reading my mind and
stealing my ideas. ;)
Actually read away, there isn't really that much up
there anyways unless you are into industrial engineering.
----- Original Message -----
Sent: Thursday, November 14, 2002 9:43
AM
Subject: Re: [HOE] Deadlands
Fantasy?
On Thursday, November 14, 2002, at 09:32 AM, Jeff Wheeler
wrote:
I played through the Savage
Worlds demo fantasy adventure. In many ways I liked the stripped down
Fantasy rules, but I think I would much rather have the detail provided by
the Deadlands system. Maybe I will wait until Evernight is released and look
through that for ideas./smaller>/fontfamily> Also,
has anyone at Pinnacle considered merging the two systems (if this is even
possible). I would love to be able to run large combats with the Savage
Worlds system, and smaller more detailed combats with the Deadlands system.
If you could do this with without having to duel stat characters, that would
make it the coolest system ever/smaller>/fontfamily>./fontfamily>
Since
SW is a descendant of GRW, it should theoretically be possible. GRW has/had
rules for porting deadlands heroes over.
It might be more advantageous
to, once the SW core is out, look at 'upgrading' it to meet you and your
groups preferred level of complexity. Add in more feats, character packages,
etc. It sounds interesting, and I hope to be able to pick up the SW core, but
I don't know if I'll ever run it.
I hope Evernight does well. Many
players seem to be turned off by fantasy campaigns that don't have the safety
of good being a dominant force in at least a major chunk of the world. Not
having a safe village to take R&R in makes the game much more dire. For
me, this is exciting (as both a player and a GM) but some people think it's
just not fun.
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