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Re: [HOE] Sawbones: Forgotten class?
On Friday, December 6, 2002, at 12:01 AM, C M Hylton wrote:
> I was re-reading the section about the Sawbones (ok, the archtype) in
> the
> Player's guide. The thing is: they don't get much more mention. They
> carry medicines but after that, nothing more. I was wondering where
> they
> get these medications. Scrounging is the first answer. After that
> though,
> they don't seem to have any real purpose. Is it possible to find more
> meds.
> With all that in the guide and in Brainburners. Where would they get
> production aparatus? Do Junkers make them? Do they dabble in alchemy?
>
> Just wondered if anyone has any ideas. I hate to see something like
> Sawbones fall by the wayside since everyone seems to have some mystical
> person by their side to save their keysters.
I think the sawbones is one of those character concepts you don't
realize the value of until it's gone.
The Posse I Marshall for went through Infestations, and the lack of
anyone with serious medical training really hurt them. They had a
Harrowed (who i at least made afraid he was infected) and a Syker (who
could heal himself) butt he rest of the posse was SOL, as their only
healing came from a Templar... No one had more than one or two levels
in medicine.
If your group uses the radiation rules, this may be even worse, As I
remember, Lay On Hands only does actual wounds, and can't help
mutations, and the doomsayer healing abilities are, well, interesting...
So a good true 'Doctor' is pretty useful.