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Re: [HOE] Martial Artist Questions
At 04:01 PM 1/22/2003 -0600, you wrote:
Fighting
if defending:
If a martial artist is right next to a creature
that was trying to shoot him with a rifle does the martial artist have to
add in the creatures fighting brawlin or is there only an adjustment as a
defensive bonus due to the size of the weapon.
The Fightin': Brawlin (Or Martial Arts, or Weapon) should be used.
Try this, get a broom, have a friend try and hit you... do you stand
there? Or do you use the broom as a defensive weapon? And if
you suck at Fightin': Cleaning Utensils, will you drop it to use your
3D12 Brawling?
Martial Artist Damage:
Is it possible for a Martial Artist to use
something (ie brass knuckles) when fighting to do extra damage with the
maneuvers? Can a Junker build a device ( special gloves or boots)
that add extra damage and would this apply in addition to the Str + 1d6
damage of the Martial Artist or must all attacks be made with bare hands
or feet with the exception of regular gloves or foot ware?
Brass Knuckles should probably be used to turn Wind into Wound Damage.
IE: Roll 3D10 for your character's STR, but use it as Wound checking
instead of subtracting it from Wind. As Martial Artists can already
do this, it is of little use to them (All those years of Fire and Ice
harden the hands into Brass Knuckles).
However, a Nokode (or other "Battle Glove") is a Fightin'
ability. You can devise information on the new weapon and style
based on the Martial Arts Info found in Hexarcana or The Maze... or
on the basic Brawling maneuvers.
All of this is in my own opinion, and I am not trying to sell you a new
book. Just how I would handle it.
[SKULL] Lorgryt (Maj. Gen.)