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RE: [HOE] AP-attacks vs. several layers of armor [HOPLER]



I ruled in my game that an AP round is an AP round regardless of how much AV it goes through. Therefore it would pass through light armor as normal. In reality, the round would have to deform significantly enough while passing through the vest for it to lose its armor piercing qualities. Since I am not a ballistics expert and do not know how an armor piercing bullet reacts when passing through kevlar, I just went with the black and white rules in the book. In the book it states that for every level of AP reduce the AV of the target by 1. Note that it does not say; for every level AV of the target reduce the AP of the bullet by 1.

 

-----Original Message-----
From: Johnny Burlin [mailto:Johnny.Burlin@home.se]
Sent: Sunday, February 09, 2003 5:39 PM
To: HoE-listan
Subject: [HOE] AP-attacks vs. several layers of armor [HOPLER]

 

I brought this up about 2 weeks ago but never got an answer to the actual question (I did get some answers but not to the core one). The [HOPLER] tag is since he wrote Waste Warrior (which introduced the rule that AP-ammo negates soft armor) but I trust that someone at PEG can make sure that the right person sees this.

 

Now for the actual question, this is somewhat modified from the last time, no templar with armor of the saints this time.

 

A guy with a kevlar vest and boiled leather shirt (layered Vest - Shirt - Body) gets hit in the guts with a 3D6-AP2 shot.

How much damage does he suffers?

 

The bullet negates the vest, is the AP then "spent" so the character gets to count the -4 from the leather shirt, or is the round still considered to be a AP-round, thus negating the protection?

 

/Johnny