I ruled in my game that an AP round is an
AP round regardless of how much AV it goes through. Therefore it would pass
through light armor as normal. In reality, the round would have to deform
significantly enough while passing through the vest for it to lose its armor
piercing qualities. Since I am not a ballistics expert and do not know how an
armor piercing bullet reacts when passing through kevlar, I just went with the
black and white rules in the book. In the book it states that for every level
of AP reduce the AV of the target by 1. Note that it does not say; for every
level AV of the target reduce the AP of the bullet by 1. -----Original Message----- I brought this up about 2 weeks ago
but never got an answer to the actual question (I did get some answers but not
to the core one). The [HOPLER] tag is since he wrote Waste Warrior (which
introduced the rule that AP-ammo negates soft armor) but I trust that someone
at PEG can make sure that the right person sees this. Now for the actual question, this is
somewhat modified from the last time, no templar with armor of the saints this
time. A guy with a kevlar vest and boiled
leather shirt (layered Vest - Shirt - Body) gets hit in the guts with a 3D6-AP2
shot. How much damage does he suffers? The bullet negates the vest, is the
AP then "spent" so the character gets to count the -4 from the
leather shirt, or is the round still considered to be a AP-round, thus negating
the protection? /Johnny |