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Re: [HOE] Burst Radius/Damage question



The part of the seperate for all people with AV>0 I understand.  The
variables there are intended for those problems.  What I was asking was
there a rule of thumb for blast damage that comes up WAY less than what is
intended?  Also, what should be done when the 3rd or 4th blast radii come up
WAY WAY more than the first 2?  In other words, 4d20 does 8 pts of damage,
the 4d12 (the next blast radius) does say 8 pts as well, but the 4d10 does
40+ pts?   Should I just say "well, looks like the roof you were under just
caved in?"

C M Hylton
----- Original Message -----
From: "Matt Crawford" <matt@severian.chi.il.us>
To: <hoe@gamerz.net>
Sent: Thursday, February 20, 2003 6:16 AM
Subject: Re: [HOE] Burst Radius/Damage question


> I roll separately for every location on every victim. One may get
> luck and have no heavy shrapnel coming his way, and another may get
> swiss-cheesed.
>
> And you *have* to roll separately when some victims may have AV > 0
> on some parts of their body.  So for a Nuke, for example,
>
> Waster #1: first burst radius, you're taking 3d12 to 1d6 locations.
> That'll be (roll 1d6) 3 locations: (roll 1d20 three times) left arm,
> guts, guts. OK, left arm has leather armor, 3d12-4 is 26-4 is 22,
> three wounds. Guts have kevlar and leather armor, that's 3d8-4 twice,
> for 12-4 is 8, one wound, and 10-4 is 6 one more wound.  Got chips?
>
>
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