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Re: [HOE] Burst Radius/Damage question
--- c m hylton <cmhylton@earthlink.net> wrote:
> The part of the seperate for all people with AV>0 I understand. The
> variables there are intended for those problems. What I was asking was
> there a rule of thumb for blast damage that comes up WAY less than what
> is
> intended? Also, what should be done when the 3rd or 4th blast radii
> come up
> WAY WAY more than the first 2? In other words, 4d20 does 8 pts of
> damage,
> the 4d12 (the next blast radius) does say 8 pts as well, but the 4d10
> does
> 40+ pts? Should I just say "well, looks like the roof you were under
> just
> caved in?"
The way I understand it (and I might be /totally/ misinterpreting both the
rules and your question) what you should do is roll damage for each hit
independently, depending on where it fits into the blast radius of the
explosion. So, if there are three hits close in, you roll 4d20 for each
hit -- not 4d20 and apply that amount to every hit -- 4d20 for each hit
that any target takes.
The person who takes little damage close in apparently had nothing vital
hit. A person standing well away from a blast can still have a chunk of
metal tear an artery or a major organ, and therefore take more wounds than
the person close in.
Am I on target, here? Does that make sense?
Jason
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