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[HOE] the mojo
Has any concensius been made as to how much good mojo
is around, most of the arcane abilities relate to the
manitou's or black magic aside from the blessed and
shamanic magic.
Most creatures are evil reflections of the things
people fear constructed by the manitous.
Are there good magics. (i know of at least one good
sorcerer detailed in waste warriors and tech spirits
are fairly people friendly) Good ghosts and creature
manifestations dryads for example i know i know its
the only thing i could think off of hand (perhaps
caused by the nature or tech spirits) Ways to tape
into the hunting grounds without being kicked in the
gut by the manitous. Like hucksterish type abilities
that don't depend on the manitous.
Guess more or less what i'm asking is hunting ground
energy always evil or is it more of a , they have such
a run of the place that you always risk bumping into
them when you tape into the netherworlds neutral
energies and they are so prevelant that they block
most good uses other then religious or nature
appeasement type things.
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