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Re: [HOE] Savage Unity (Now on the right list!)
On Tue, 29 Apr 2003, Brett Dixon wrote:
> Some tweaks I'm thinking to do:
> Powers work as in HoE. We'll be playing on a battlemat, so doing
> non-standard areas of effect from SW stock is no big deal. Similarly,
> the posse Huckster draws and casts as normal. This way we we don't have
> deal with weirdness from 'normal' fights using classic Deadlands being
> too different. Only damage is modified to the SW equivalents.
> The Posse will get some appropriate allies.
> Ammo and other consumables will be tracked as in HoE-land. They are
> mostly similar, but it's a point of
> The posse can spend white chips as 'bennies' and possibly allow the
> larger chips to be exchanged (1 red = 2 White, 1 Blue = 3 White, 1
> Legend = 5 White) for these fights only.
> I'll have to define each fight a bit better, as well as what allies
> the posse gets.
>
> Thoughts? Opinions? Death threats?
Only that I'd like to hear how it turned out - I've been thinking along
similar lines myself, although I'll probably use the full deadlands
conversion, as a intro/crossover for my old HOE posse (If I can get them
all together again..:-)
--
jconstable@pobox.com http://www.kript.net/deadlands
a member of the "Legion of Rabid Fans(tm)"
"Why are we doing this?
Because a brain in a glass case, in a short meeting, told us to....."