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Re: [HOE] Savage Unity (Now on the right list!)



On Tue, 29 Apr 2003, Brett Dixon wrote:

> Some tweaks I'm thinking to do:
> 	Powers work as in HoE. We'll be playing on a battlemat, so doing 
> non-standard areas of effect from SW stock is no big deal. Similarly, 
> the posse Huckster draws and casts as normal. This way we we don't have 
> deal with weirdness from 'normal' fights using classic Deadlands being 
> too different. Only damage is modified to the SW equivalents.
> 	The Posse will get some appropriate allies.
> 	Ammo and other consumables will be tracked as in HoE-land. They are 
> mostly similar, but it's a point of
> 	The posse can spend white chips as 'bennies'	and possibly allow the 
> larger chips to be exchanged (1 red = 2 White, 1 Blue = 3 White, 1 
> Legend = 5 White) for these fights only.
> 	I'll have to define each fight a bit better, as well as what allies 
> the posse gets.
> 
> Thoughts? Opinions? Death threats?

Only that I'd like to hear how it turned out - I've been thinking along 
similar lines myself, although I'll probably use the full deadlands 
conversion, as a intro/crossover for my old HOE posse (If I can get them 
all together again..:-)

-- 
 jconstable@pobox.com          http://www.kript.net/deadlands
a member of the "Legion of Rabid Fans(tm)"
"Why are we doing this?
Because a brain in a glass case, in a short meeting, told us to....."