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Re: [HOE] Gun Spirits



You should only need to draw extra cards for the gun associated powers (Flash Gordon and Targeting in your case).  Commo is a tool power if I remeber correctly, so you don't need to worry about the extra card since your junker isn't working with surly gun spirits. 

-Scott Pedersen

On 7/26/05, cyotee <cyotee@softhome.net> wrote:
You've missed the whole point of my question. I wanted to know if the
draw for gun spirits affected on the draw for that power, or the draw
for every power in the device. For example, A gun has Flash Gordon,
Targeting, and Commo. Do I draw the 2 extra cards for only Flash
Gordon and Targeting, or do I need to draw the 2 extra cards for all of them?

At 10:17 PM 7/25/2005, you wrote:
>I don't have the book in front of me at the moment, but I believe the number
>of cards you draw also depends on the frame size. Thus any device pulls at
>least one, higher frame sizes pull more. And dealing with gun spirits makes
>you draw one extra. And to answer your question, you draw the extra card if
>you use any power that has gun as one of its associated spirits. Off the top
>of my head, that includes: Ammo, Flash Gordon, Gunsmith, Rocket Man, and
>Weapon Smith. Sorry if I missed any.
>
>-----Original Message-----
>From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net] On Behalf Of cyotee
>Sent: Tuesday, July 26, 2005 12:02 AM
>To: hoe@gamerz.net
>Subject: [HOE] Gun Spirits
>
>I was wondering about something. When drawing for backlash on junker
>powers, do you add the 2 cards for gun spirits to every draw, or just
>the draw for the gun power?
>
>
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