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Re: [pbmserv-dev] Question of aestetics



I don't care about a couple of little dots.  Once the
game is implemented, no one will care.  Let's play!

Eric 
Swift
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> which do you like better... ??
> 
> Option A
> 
>         A   B   C   D   E   F   G   H   I   J   
>       .   .   .   .   .   .   .   .   .   .   .     
>     1                                           1   
>       .   .   .   .   .   .___.   .   .   .   .     
>     2                     | x |                 2   
>       .   .   .   .   .   |   |   .   .   .   .     
>     3                     | x |                 3   
>       .   .   .   .   .   |___|   .   .   .   .     
>     4                                           4   
>       .   .   .   .   .   .   .   .   .   .   .     
>     5                                           5   
>       .   .   .   .___.   .   .   .   .   .   .     
>     6             | # |                         6   
>       .   .   .___|   |___.   .___.   .   .   .     
>     7         | #   #   # |   | x |             7   
>       .   .   |___.   .___|___|   |___.   .   .     
>     8             | # |   | o | x | o |         8   
>       .   .   .   |   |   |   |___|   |   .   .     
>     9             | # |   | o   o   o |         9   
>       .   .   .   |___|   |___________|   .   .     
>    10                                           10  
>       .   .   .   .   .   .   .   .   .   .   .     
> 
>         A   B   C   D   E   F   G   H   I   J   
> 
> (Option A is easier, and mostly done)
> 
> Option B
> 
>         A   B   C   D   E   F   G   H   I   J   
>       .   .   .   .   .   .   .   .   .   .   .     
>     1                                           1   
>       .   .   .   .   .    ___    .   .   .   .     
>     2                     | x |                 2   
>       .   .   .   .   .   |   |   .   .   .   .     
>     3                     | x |                 3   
>       .   .   .   .   .   |___|   .   .   .   .     
>     4                                           4   
>       .   .   .   .   .   .   .   .   .   .   .     
>     5                                           5   
>       .   .   .    ___    .   .   .   .   .   .     
>     6             | # |                         6   
>       .   .    ___|   |___     ___    .   .   .     
>     7         | #   #   # |   | x |             7   
>       .   .   |___     ___|___|   |___    .   .     
>     8             | # |   | o | x | o |         8   
>       .   .   .   |   |   |   |___|   |   .   .     
>     9             | # |   | o   o   o |         9   
>       .   .   .   |___|   |___________|   .   .     
>    10                                           10  
>       .   .   .   .   .   .   .   .   .   .   .     
> 
>         A   B   C   D   E   F   G   H   I   J   
> 
> 
> B requires much more work...
> 
> 
> 
> -- 
>  /  \__  | Richard Rognlie / Sendmail Ninja /
> Gamerz.NET Lackey
>  \__/  \ | http://www.gamerz.net/rrognlie/   
> <rrognlie@gamerz.net>
>  /  \__/ | No trees were killed in the sending of
> this message. 
>  \__/    | However, a great many instructions were
> executed.
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net
> with
> 	unsubscribe pbmserv-dev
> as the BODY of the message.  The SUBJECT is ignored.
> 


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