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[pbmserv-dev] on another note...
I know this is a non sequitur but the change I would most like to see (and I
know I brought this up back when I was trying to see if it was already
solved) is a feature on the server to allow sequences of forced moves to be
entered in one fell swoop. I don't know if games other than Zertz are
typified by long forced sequences, but in Zertz as many as seven or eight
responses can be forced. My mail server seems to have a lousy connection
(not completely sure where the time is spent) so round trip between
submitting a move and getting it back can be 20-30 minutes.
The "preview" command lets one error check a forced sequence (it appears to
only look at the list when there is not a force). However, I cannot then
"submit" the series of moves in one fell swoop. It would be "Ok" if the
multiple command preserved order but it doesn't (as I learned through hard
experience).
I love using the server but this one change would makea world of difference
to me. I generally work out my moves offline and get to the computer after
the kids are in bed, and so for long sequences I either have to break them
over more than one day, or stay up really late.
Just wanted to add that to the thought queue as long as we were talking
server improvements.
Cheers,
Lyman