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Re: [pbmserv-dev] on another note...



-> I know this is a non sequitur but the change I would most like to see (and I
-> know I brought this up back when I was trying to see if it was already
-> solved) is a feature on the server to allow sequences of forced moves to be
-> entered in one fell swoop.  I don't know if games other than Zertz are
-> typified by long forced sequences, but in Zertz as many as seven or eight
-> responses can be forced.  My mail server seems to have a lousy connection
-> (not completely sure where the time is spent) so round trip between
-> submitting a move and getting it back can be 20-30 minutes.
-> 
-> The "preview" command lets one error check a forced sequence (it appears to
-> only look at the list when there is not a force).  However, I cannot then
-> "submit" the series of moves in one fell swoop.  It would be "Ok" if the
-> multiple command preserved order but it doesn't (as I learned through hard
-> experience).
-> 

You might consider using "move#move_number" eg. "A1#3" to specify that
A1 is move number 3 in the game.

/Martin