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[pbmserv-dev] [moore@nznet.gen.nz: Re: [pbmserv@gamerz.net: Cathedral Board 181 daniel]]



FYI... the current Cathedral implementation is busted... working on it.
It's almost done.  just one edge case needs work.

The case is...  Place cathedral (anywhere)

CAnD5 STnb1
TAna1 TAna2

I think that will "fail" in the current implementation.

But it's such an edge case, it's almost not worth fighting.


----- Forwarded message from moore@nznet.gen.nz -----

Date: Thu, 2 May 2002 02:24:20 -0000
To: "Richard Rognlie" <rrognlie@gamerz.net>
Subject: Re: [pbmserv@gamerz.net: Cathedral Board 181 daniel]
From: <moore@nznet.gen.nz>
X-Mailer: TWIG 2.7.3
In-Reply-To: <20020501212702.A22106@gamerz.net>

I would place anything next to the tower and wall and remove the Cathedral 
and the Square.  Game over.

Steve

> Just so I'm painfully clear...
> 
> Given the sequence of moves below (yes, I know that positioning the SQ at
> A1 is a bad idea, but... this is an extreme example...)
> 
> ----- Forwarded message from Richard's PBeM Server <pbmserv@gamerz.net> ----
-
> 
> It is daniel's turn.
> 
>    Light          Dark        
>    rrognlie       daniel      
>    1 CAnB6        2 TOnD1     
>    3 SQnA1     
> 
> 
>         A   B   C   D   E   F   G   H   I   J   
>        _______________________________________      
>     1 | o   o |   | x |                       | 1   
>       |       |___|   |   .   .   .   .   .   |     
>     2 | o   o | x   x |                       | 2   
>       |_______|    ___|   .   .   .   .   .   |     
>     3 |   | x   x |                           | 3   
>       |   |_______|   .   .   .   .   .   .   |     
>     4 |                                       | 4   
>       |   .   .   .   .   .   .   .   .   .   |     
>     5 |                                       | 5   
>       |    ___    .   .   .   .   .   .   .   |     
>     6 |   | + |                               | 6   
>       |___|   |___    .   .   .   .   .   .   |     
>     7 | +   +   + |                           | 7   
>       |___     ___|   .   .   .   .   .   .   |     
>     8 |   | + |                               | 8   
>       |   |   |   .   .   .   .   .   .   .   |     
>     9 |   | + |                               | 9   
>       |   |___|   .   .   .   .   .   .   .   |     
>    10 |                                       | 10  
>       |_______________________________________|     
> 
>         A   B   C   D   E   F   G   H   I   J   
> 
> ----- End forwarded message -----
> 
> Daniel places a tavern at A3.  That results in...
> 
> ----- Forwarded message from Richard's PBeM Server <pbmserv@gamerz.net> ----
-
> 
> It is daniel's turn.
> 
>    Light          Dark
>    rrognlie       daniel
>    1 CAnB6        2 TOnD1
>    3 SQnA1        4 TAnA3xSQxCA
>    5 -- (Auto)
> 
> 
>         A   B   C   D   E   F   G   H   I   J
>        _______________________________________
>     1 |           | x |                       | 1
>       |   .    ___|   |   .   .   .   .   .   |
>     2 |       | x   x |                       | 2
>       |_______|    ___|   .   .   .   .   .   |
>     3 | x | x   x |                           | 3
>       |___|_______|   .   .   .   .   .   .   |
>     4 |                                       | 4
>       |   .   .   .   .   .   .   .   .   .   |
>     5 |                                       | 5
>       |   .   .   .   .   .   .   .   .   .   |
>     6 |                                       | 6
>       |   .   .   .   .   .   .   .   .   .   |
>     7 |                                       | 7
>       |   .   .   .   .   .   .   .   .   .   |
>     8 |                                       | 8
>       |   .   .   .   .   .   .   .   .   .   |
>     9 |                                       | 9
>       |   .   .   .   .   .   .   .   .   .   |
>    10 |                                       | 10
>       |_______________________________________|
> 
>         A   B   C   D   E   F   G   H   I   J
> 
> ----- End forwarded message -----
> 
> The game is effectively over.  rrognlie can't move at all.  daniel
> places his pieces at will.
> 
> Right?
> 
> 
> If this is NOT the case, then I need to know at what point is the
> area being enclosed by a player wall too large to be considered
> "controlling" the space within?
> 
> -- 
>  /  \__  | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
>  \__/  \ | http://www.gamerz.net/rrognlie/    <rrognlie@gamerz.net>
>  /  \__/ | No trees were killed in the sending of this message. 
>  \__/    | However, a great many instructions were executed.
> 



-- 




----- End forwarded message -----

-- 
 /  \__  | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
 \__/  \ | http://www.gamerz.net/rrognlie/    <rrognlie@gamerz.net>
 /  \__/ | No trees were killed in the sending of this message. 
 \__/    | However, a great many instructions were executed.