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[pbmserv-dev] [moore@nznet.gen.nz: Re: [pbmserv@gamerz.net: Cathedral Board 181 daniel]]
FYI... the current Cathedral implementation is busted... working on it.
It's almost done. just one edge case needs work.
The case is... Place cathedral (anywhere)
CAnD5 STnb1
TAna1 TAna2
I think that will "fail" in the current implementation.
But it's such an edge case, it's almost not worth fighting.
----- Forwarded message from moore@nznet.gen.nz -----
Date: Thu, 2 May 2002 02:24:20 -0000
To: "Richard Rognlie" <rrognlie@gamerz.net>
Subject: Re: [pbmserv@gamerz.net: Cathedral Board 181 daniel]
From: <moore@nznet.gen.nz>
X-Mailer: TWIG 2.7.3
In-Reply-To: <20020501212702.A22106@gamerz.net>
I would place anything next to the tower and wall and remove the Cathedral
and the Square. Game over.
Steve
> Just so I'm painfully clear...
>
> Given the sequence of moves below (yes, I know that positioning the SQ at
> A1 is a bad idea, but... this is an extreme example...)
>
> ----- Forwarded message from Richard's PBeM Server <pbmserv@gamerz.net> ----
-
>
> It is daniel's turn.
>
> Light Dark
> rrognlie daniel
> 1 CAnB6 2 TOnD1
> 3 SQnA1
>
>
> A B C D E F G H I J
> _______________________________________
> 1 | o o | | x | | 1
> | |___| | . . . . . |
> 2 | o o | x x | | 2
> |_______| ___| . . . . . |
> 3 | | x x | | 3
> | |_______| . . . . . . |
> 4 | | 4
> | . . . . . . . . . |
> 5 | | 5
> | ___ . . . . . . . |
> 6 | | + | | 6
> |___| |___ . . . . . . |
> 7 | + + + | | 7
> |___ ___| . . . . . . |
> 8 | | + | | 8
> | | | . . . . . . . |
> 9 | | + | | 9
> | |___| . . . . . . . |
> 10 | | 10
> |_______________________________________|
>
> A B C D E F G H I J
>
> ----- End forwarded message -----
>
> Daniel places a tavern at A3. That results in...
>
> ----- Forwarded message from Richard's PBeM Server <pbmserv@gamerz.net> ----
-
>
> It is daniel's turn.
>
> Light Dark
> rrognlie daniel
> 1 CAnB6 2 TOnD1
> 3 SQnA1 4 TAnA3xSQxCA
> 5 -- (Auto)
>
>
> A B C D E F G H I J
> _______________________________________
> 1 | | x | | 1
> | . ___| | . . . . . |
> 2 | | x x | | 2
> |_______| ___| . . . . . |
> 3 | x | x x | | 3
> |___|_______| . . . . . . |
> 4 | | 4
> | . . . . . . . . . |
> 5 | | 5
> | . . . . . . . . . |
> 6 | | 6
> | . . . . . . . . . |
> 7 | | 7
> | . . . . . . . . . |
> 8 | | 8
> | . . . . . . . . . |
> 9 | | 9
> | . . . . . . . . . |
> 10 | | 10
> |_______________________________________|
>
> A B C D E F G H I J
>
> ----- End forwarded message -----
>
> The game is effectively over. rrognlie can't move at all. daniel
> places his pieces at will.
>
> Right?
>
>
> If this is NOT the case, then I need to know at what point is the
> area being enclosed by a player wall too large to be considered
> "controlling" the space within?
>
> --
> / \__ | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
> \__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
> / \__/ | No trees were killed in the sending of this message.
> \__/ | However, a great many instructions were executed.
>
--
----- End forwarded message -----
--
/ \__ | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
\__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
/ \__/ | No trees were killed in the sending of this message.
\__/ | However, a great many instructions were executed.