[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[pbmserv-dev] Cathedral edge case
'Twas 00:00 -0400 on Thursday 5/2/2002 when owner-pbmserv-dev@gamerz.net
wrote:
FYI... the current Cathedral implementation is
busted... working on it.
It's almost done. just one edge case needs work.
The case is... Place cathedral (anywhere)
CAnD5 STnb1
TAna1 TAna2
I think that will "fail" in the current
implementation.
Which way are you saying it's busted? Correct result is the
Cathedral and Tavern are captured, and light can't place any
pieces. On move 2 (the first light move) you can't capture
territory (ie, 2 TOnC1 does not win the game) but move 3 (the first dark
move) and all subsequent moves can capture territory. Make your
moves accordingly. Move next to the Cathedral if you're
worried.
>
Light Dark
> rrognlie
daniel
> 1 CAnB6
2 TOnD1
> 3 SQnA1
4 TAnA3xSQxCA
> 5 -- (Auto)
> The game is effectively over.
rrognlie can't move at all. daniel
> places his pieces at will.
This is correct behavior.
--
RB |\ Randall Bart
aa |/ admin@RandallBart.com
1-818-985-3259 Barticus@att.net
nr |\ Cell:
1-917-715-0831
Office: 1-212-343-1234 x3016
l |\ DOT-HS-808-065
MSMSMSMSMSMSMS=6/28/107 Joel
3:9-10
l |/ Terrorism:
http://www.markfiore.com/animation/adterror.html