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[pbmserv-dev] Cathedral edge case



'Twas 00:00 -0400 on Thursday 5/2/2002 when owner-pbmserv-dev@gamerz.net wrote:
FYI... the current Cathedral implementation is busted... working on it.
It's almost done.  just one edge case needs work.

The case is...  Place cathedral (anywhere)

CAnD5 STnb1
TAna1 TAna2

I think that will "fail" in the current implementation.

Which way are you saying it's busted?  Correct result is the Cathedral and Tavern are captured, and light can't place any pieces.  On move 2 (the first light move) you can't capture territory (ie, 2 TOnC1 does not win the game) but move 3 (the first dark move) and all subsequent moves can capture territory.  Make your moves accordingly.  Move next to the Cathedral if you're worried.

>    Light          Dark
>    rrognlie       daniel
>    1 CAnB6        2 TOnD1
>    3 SQnA1        4 TAnA3xSQxCA
>    5 -- (Auto)

> The game is effectively over.  rrognlie can't move at all.  daniel
> places his pieces at will.

This is correct behavior.
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