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Re: [pbmserv-dev] Ifmoves



Go ahead and describe it.

But first send "help ifmoves" to <pbmserv@steeds.com> and read how Karl
Heuer did it (way back in the pre-C++ era).

~ John Williams




On Wed, 19 Feb 2003, Eric Shultz wrote:

> OOH! OOH! OOOH! Mr. Kotter! OOH! OOH!
>
> Please do if moves!
>
> I know just how it can be done.
>
> What I mean is: I can't program at all, but I know how
> it should look to the users and you smart programmers
> should make it happen just like I say.  If anyone is
> interested, I will describe my amazing system in
> detail.
>
> Eric/swift
>
>
>
> --- Richard Rognlie <rrognlie@gamerz.net> wrote:
> > I, too, need to weigh in here.
> >
> > Forced moves only make sense if it gives away no
> > information.
> >
> > In this case (as with any games with hidden
> > information) it tells
> > someone that you are now out of cards of that type.
> > Which tells
> > the player with more cards of that type, "Don't play
> > that again...
> > you might get trumped"
> >
> > So, I'm sure you'll understand when I decline to
> > implement the
> > patch.  But thanks for looking into it anyway.
> >
> > The only way it would NOT give away information is
> > if we ever get
> > around to adding "ifmoves" or "advance actions"...
> > e.g.
> > whoever leads plays XXX.  you, in the 3rd or 4th
> > position,
> > know what you want to play (whether it's your only
> > card of that
> > suit, or you know you want to play your Ace, or 2,
> > or whatever)
> >
> > Once *that* functionality is working, then forced
> > play of the 3rd or
> > 4th position doesn't reveal anything.  2nd position
> > is still an issue
> > because there's almost no way for that player to
> > predict the suit led
> > and therefore if a cards is immediately played in
> > the 2nd position
> > (and then 3rd and then 4th) you know it was a forced
> > (vs. a queued)
> > play.
> >
> > Oh the joys of designing a server on the fly...  8^)
> >
> >
> > On Wed, Feb 19, 2003 at 03:06:22PM +0100, Clearwater
> > wrote:
> > > >I disagree.  If I play a spade and the computer
> > pops
> > > >out the next player's turn immediately, I know
> > that
> > > >player has no more spades, and also a lot of
> > something
> > > >else.  It gives too much information about an
> > > >opponent's hand.
> > >
> > > I hadn't thought about that... I think you're
> > right.
> > > Well, at least, it made me look into the code and
> > see how it works.
> > >
> > >
> > > Clearwater
> > >
> >
> _____________________________________________________________________
> > > GRAND JEU SMS : Pour gagner un NOKIA 7650, envoyez
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> > vous avez gagné.
> > > Règlement : http://www.ifrance.com/_reloc/sign.sms
> > >
> > >
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> > >
> >
> > --
> >  /  \__  | Richard Rognlie / Sendmail Ninja /
> > Gamerz.NET Lackey
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> > <rrognlie@gamerz.net>
> >  /  \__/ | Today is the first day of the rest of
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> >
> >
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