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Re: [pbmserv-dev] Ifmoves
That's about what I had in mind, and has even more to
it than I did. Would love to see it here.
Eric
swift
--- John Williams <williams@morinda.com> wrote:
> Go ahead and describe it.
>
> But first send "help ifmoves" to
> <pbmserv@steeds.com> and read how Karl
> Heuer did it (way back in the pre-C++ era).
>
> ~ John Williams
>
>
>
>
> On Wed, 19 Feb 2003, Eric Shultz wrote:
>
> > OOH! OOH! OOOH! Mr. Kotter! OOH! OOH!
> >
> > Please do if moves!
> >
> > I know just how it can be done.
> >
> > What I mean is: I can't program at all, but I know
> how
> > it should look to the users and you smart
> programmers
> > should make it happen just like I say. If anyone
> is
> > interested, I will describe my amazing system in
> > detail.
> >
> > Eric/swift
> >
> >
> >
> > --- Richard Rognlie <rrognlie@gamerz.net> wrote:
> > > I, too, need to weigh in here.
> > >
> > > Forced moves only make sense if it gives away no
> > > information.
> > >
> > > In this case (as with any games with hidden
> > > information) it tells
> > > someone that you are now out of cards of that
> type.
> > > Which tells
> > > the player with more cards of that type, "Don't
> play
> > > that again...
> > > you might get trumped"
> > >
> > > So, I'm sure you'll understand when I decline to
> > > implement the
> > > patch. But thanks for looking into it anyway.
> > >
> > > The only way it would NOT give away information
> is
> > > if we ever get
> > > around to adding "ifmoves" or "advance
> actions"...
> > > e.g.
> > > whoever leads plays XXX. you, in the 3rd or 4th
> > > position,
> > > know what you want to play (whether it's your
> only
> > > card of that
> > > suit, or you know you want to play your Ace, or
> 2,
> > > or whatever)
> > >
> > > Once *that* functionality is working, then
> forced
> > > play of the 3rd or
> > > 4th position doesn't reveal anything. 2nd
> position
> > > is still an issue
> > > because there's almost no way for that player to
> > > predict the suit led
> > > and therefore if a cards is immediately played
> in
> > > the 2nd position
> > > (and then 3rd and then 4th) you know it was a
> forced
> > > (vs. a queued)
> > > play.
> > >
> > > Oh the joys of designing a server on the fly...
> 8^)
> > >
> > >
> > > On Wed, Feb 19, 2003 at 03:06:22PM +0100,
> Clearwater
> > > wrote:
> > > > >I disagree. If I play a spade and the
> computer
> > > pops
> > > > >out the next player's turn immediately, I
> know
> > > that
> > > > >player has no more spades, and also a lot of
> > > something
> > > > >else. It gives too much information about an
> > > > >opponent's hand.
> > > >
> > > > I hadn't thought about that... I think you're
> > > right.
> > > > Well, at least, it made me look into the code
> and
> > > see how it works.
> > > >
> > > >
> > > > Clearwater
> > > >
> > >
> >
>
_____________________________________________________________________
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> > >
> > > --
> > > / \__ | Richard Rognlie / Sendmail Ninja /
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